mcphattus

24 Decks, 100 Comments, 32 Reputation

I really like the Preator's counsel idea as well as genesis wave. I'll look at putting them in =D thx for the idea's.

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Posted 29 April 2011 at 20:58 in reply to #158014 on Glissa Ramp

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This deck BLOWS!!! and by blows I mean it rapes my face it =D

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Posted 28 April 2011 at 23:55 as a comment on enchantment hell

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Your right, I'll probably drop the arid mesa's down to 2 and put in a mountain/plains or more likely 2 more sacred foundry's. I'll look at your decks and see what I think =D

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Posted 28 April 2011 at 22:27 in reply to #157724 on kuldotha Cry

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Aight, I made some changes based on ur advice, I put in 4 diff swords and upped my stoneforge count to 3. I also put in some of the newer metalcraft cards like jor kadeen and puresteel paladin. So tell me what you thunk.

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Posted 28 April 2011 at 15:44 in reply to #157605 on suit up!

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Reverberate might be another card to look at if you want to depend on burn dmg more. Just depends on ur preference :)

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Posted 28 April 2011 at 14:38 in reply to #157424 on Scorched Earth v3

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Since this is the mono red variety of Kuldotha Rebirth decks you really should consider running Goblin Chieftain. I really like the addition of contested war zone. Also look at reducing your Ornithopter and Mimnite's down to 3 each, having 4 is just to much it empties your hand so fast and you don't really want to top deck into them later on in the game, you wanna be drawing your big stuff. Look at Hero of Oxid Ridge also, he's give some nice later game aggression.

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Posted 28 April 2011 at 13:18 as a comment on Kuldotha(NewPhyrexia)

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Plateau and Sacred Foundry are both able to be fetched with Arid Mesa

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Posted 28 April 2011 at 13:12 in reply to #157724 on kuldotha Cry

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I don't think that liquimetal coating would work with Glissa cause it only effect a permanent, so I wouldn't be able to bring it from the grave yard, I don' think =( I'm probably wrong though =/

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Posted 28 April 2011 at 06:16 in reply to #157658 on Glissa Ramp

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The way that I understand it (and correct me if I'm wrong please)is that when multiple creatures block one creature you can spread out the dmg however you want amongst the blocking creatures, so ultimately you'd only be able to kill 3 diff creatures, still nice but not a field wipe =D

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Posted 28 April 2011 at 06:14 in reply to #157535 on Glissa Ramp

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I agree with Ethanlewis, I'd suggest venser instead of Journey to Nowhere, if you put him in though I'd suggest putting in Wall of Omens to help you with card advantage as well as potentially Sun Titan. Combine those two with venser makes for some nice advantages. Looks like a good all-round control deck though.

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Posted 28 April 2011 at 06:10 in reply to #157463 on Bant!

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thxs for the advice I'll look at those cards and see if I can make some changes.

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Posted 28 April 2011 at 06:04 in reply to #157605 on suit up!

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you need to condense it down. you have to many 1 cards, you need to take out some of the cards and put 4 of key cards. I'd advise 3 birds of paradise and 3 llanowar elves to help with your mana base. Look at Khlani hydra for you big creature and build around getting him out. I'd suggest taking out Primeval Titan also, he's good just not for this type of deck. Also I'd try to put Overwhelming stamped in there if you have him, he is an amazing win card for stompy decks.

For more idea's about stompy decks look at surewhynot's decks, he's kinda the resident expert on stompies. heres one of his decks =D

http://www.mtgvault.com/ViewDeck.aspx?DeckID=116250

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Posted 28 April 2011 at 06:03 as a comment on Creatures

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umm thx I guess?

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Posted 27 April 2011 at 23:30 in reply to #157491 on kuldotha Cry

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Gideon Jura would be an amazing control card for this combine that with rain of blades and death pitts of rath equals a guaranteed field wipe =D

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Posted 27 April 2011 at 19:33 as a comment on Death Knights v7

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Look at fling. Its a nice "up yours" card for when your sliths get really big, hit them for double =D. I'd also seriously look at assault strobe to help buff up your sliths that much faster.

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Posted 27 April 2011 at 19:28 as a comment on Scorched Earth v3

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True story, the only issue I've found with this deck is that it functions a lot like a burn deck, lots of dmg real quick but if that doesn't kill them than it burns out. I added a lot of battle cry to try to prevent that since my play group is really good at weathering the initial burst and coming back strong.

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Posted 27 April 2011 at 19:22 in reply to #157390 on kuldotha Cry

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The Arid mesa serves several purposes, 1 I can go and get my Plateau's with them. 2 they thin out my deck.

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Posted 27 April 2011 at 15:43 in reply to #157343 on kuldotha Cry

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It looks like it would be painfully slow. look at natural order instead of Green sun's zenith. It would speed things up a little bit.

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Posted 21 April 2011 at 23:39 as a comment on Worldslayer

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vampire hexmage and dark depth is an amazing combo for vampire decks, look at that =D

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Posted 21 April 2011 at 19:08 as a comment on Vampire? Plz comment

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I really like the Glint Hawk Idea, I'll look at what I could change to put it in. 2/2 flyer for 1 is always nice.

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Posted 21 April 2011 at 04:44 in reply to #155164 on kuldotha Cry

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