mdiakne

70 Decks, 269 Comments, 70 Reputation

Looks good, i may have to adapt some of my modern burn to yours. http://www.mtgvault.com/mdiakne/decks/modern-burn/

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Posted 07 July 2015 at 22:18 as a comment on R/B Legacy Burn

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the undying evil, when placed on the as well as the vexing devil allows you to for sure have a 4/3. looking at the deck, you can thin it out. to make your chances of the cards you want, you can use cards like manamorphose, street wraith, and gitaxian probe to lower your actual deck size to 44 cards. you can also trigger some more shuffling with reforge the soul. With miracle cards, it doesn't matter if its a sorcery, if you choose to draw during your opponents step, it is the first card you drew on their turn, and you can cast it as an instant. Pretty powerful when your deck draws so much that you can trigger on their turn as well. http://archive.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/190a#1 also, with your discard you can throw it away if you don't need it. other cards that may be good, are grim discovery, with that card you can get a creature and a land (bloodstained), Dread return? reanimate? hells caretaker with maybe some undying. if you get alot of cycling you can throw in two zombie infestations. Dunno, random directions lol.

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Posted 23 June 2015 at 14:58 in reply to #553747 on tibalt

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http://www.mtgvault.com/mdiakne/decks/help-undying-devil-legacy/
alot of the cards in the deck i had would work, minus the fireblast lol.

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Posted 19 June 2015 at 17:44 as a comment on tibalt

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Should be alot faster than most modern red. Open to other decks that are mono red and fast. Thanks guys!

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Posted 19 June 2015 at 17:27 as a comment on Modern burn

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sorry, but any legacy deck with a guild gate is laughable. i give you thumbs up for thinking outside the box, but there is just no way.

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Posted 19 September 2013 at 16:56 as a comment on Budget Decks: Too high CMC?

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i would take out anything that is 1x and give this deck more consistancy. probably take out worms tooth as there are elves that heal for much more like well wisher. also i would play less land and more elf ramp such as titania and elvish archdruid. i would throw in some green suns to pull the correct elves for the situations.

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Posted 13 September 2013 at 16:51 as a comment on elves, elves, and more elves

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thank you, will do!

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Posted 13 September 2013 at 16:33 in reply to #396728 on Elf

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a good example of using this is my 3 turn burn. but it does have the downside of losing hp, so if you have 4 of a card that you would rather do without, with only 4 fillers you may lose 2 hp per match, but when you have 12 fillers in a deck sometimes a match will easily take away 6 hp. something to think about :)

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Posted 12 September 2013 at 19:40 in reply to #388961 on Marit Lage HELP

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fillers are to be considered if you have 4 cards that don't really help enough, so these cards, Such as the street wraith, just put you to the next card, without using your mana. so instead of a 60 card deck, you technically have a 56 card deck, and with metamorph its a 52 card deck, and with gitaxian its a 48 card deck. so what it does, is at the cost of some life (if you draw them) it makes it WAY more common to pull the cards you need. (can anyone breakdown the % chance to draw 1 out of 4 in a set from a 60 card deck, vs a 48 card deck?)

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Posted 12 September 2013 at 15:44 in reply to #388961 on Marit Lage HELP

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yes, i already have all cards except show and tell. the 3 drop to put out a creature is a very quick combo to win or get them to exhaust their resistance.

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Posted 12 September 2013 at 15:40 in reply to #396051 on Elfdrazi 2

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Card Information
Sorcery 2B
Card Rules
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Flavor Text
Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case.

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Posted 10 September 2013 at 19:01 in reply to #395931 on Flinging a five mana 100/100?

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i would suggest to not get it. the fact of the matter is. when you play alot of local. you have to build your deck with 2 things in mind. what you need to beat THEM. and price. so for what you use it for, it will do. no point in making a Tier one deck when your group can't even come close. no one will want you to play that deck :(

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Posted 10 September 2013 at 15:14 in reply to #395000 on Marit Lage HELP

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get a usa guy to buy and trade it over. for us its 40-50. so 25.6 - 33.28 quid.

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Posted 10 September 2013 at 15:11 in reply to #395780 on Flinging a five mana 100/100?

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berserk needs to be added.

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Posted 09 September 2013 at 15:47 as a comment on Flinging a five mana 100/100?

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naw, control decks prevent you from doing stuff for like 5 turns while they setup their win. very rare to see a control deck that kills you by turn 2 or 3 that is legal.

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Posted 09 September 2013 at 15:34 in reply to #395000 on Marit Lage HELP

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counter spell decks are ready to counter you at turn 0

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Posted 06 September 2013 at 22:17 in reply to #395000 on Marit Lage HELP

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yea, since counterspell would play a hard part, i would use the savage summoning to bypass that.

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Posted 06 September 2013 at 21:56 in reply to #395000 on Marit Lage HELP

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12 mana to stop a control? that doesn't make sense, it will be countered.

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Posted 06 September 2013 at 19:20 in reply to #395009 on Did I just win?

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4 hexmage, savage summoning,
entomb, disentomb
revive the fallen, animate dead (not sure if you can trigger hex before death), unearth, reanimate

hidden horror, eldrazi?, hex parasite, kalastria highborn

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Posted 06 September 2013 at 17:54 as a comment on Marit Lage HELP

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Here is one from march, and it has alot of variations in the sideboard

http://www.mtgvault.com/mdiakne/decks/zambies/

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Posted 06 September 2013 at 17:26 in reply to #394960 on Did I just win?

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