Help***U/W/G Experiment

by mederski88 on 13 November 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Uses ramp with some heavy hitters. added in Rancor's to help with threat. Has some control and added Supreme Verdict in case I get overwhelmed I can just sweep and still have tokens left over from Thrag and Traveler. If I have enough mana when I do it I can also use Faith's Reward to its fullest potential. Think deck needs some work though and I am reaching out to you guys for suggestions and advice.

Deck Tags

  • Experimental

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

16100020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Help***U/W/G Experiment

With your mana base I wouldn't run 2 moorland haunts you may not get your colors fast enough
Also 1 of each shock would make farseek better (farseek gets shocks)
Then after mana two cards here strike me as bad cards
Spectral flight and artic Aven Niether are that good why run them
Fog is also a card people don't normally run it typically takes the place of a card that could help you ( like supreme verdict)
Why negate over dissipate?

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Posted 14 November 2012 at 03:49

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=404160
I also have an experimental deck but mines based on life gain

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Posted 14 November 2012 at 03:51

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I'd spare a couple Eladamri's Call just in case, and a couple pro equipments like the Argentum Armor in case the game stalls for too long.
Also, Mana Leak as counter, definitely.

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Posted 14 November 2012 at 10:52

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This is a deck for standardized play, but thanks for the suggestions otherwise.

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Posted 14 November 2012 at 12:09

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