merfolk

by melm322 on 18 January 2014

Main Deck (60 cards)

Sideboard (4 cards)

Creatures (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A weird and versatile deck that does a lot of things simultaneously.

You can stretch your mana out via the merror reejerey's untap ability, gain life gain via the judge of currents (by swinging out or tapping creatures with the changeling), and draw via the aquitects will, likely making your creatures unblockable from the pearl trident

How to Play

1. Get as many creatures out as possible
2. Keep the really important ones alive the best you can, try keeping mana available for the mizzium skin or sygg.
3. Tap them as much as you can

Hidden strings can be amazing: say you have 4 lands out, 2 of which are tapped. You can cast hidden strings and untap the lands you used immediately, then put it on a creature you now can get damage through, after he deals damage you can untap 2 more lands. You now have 4 lands untapped which you can stretch out via the reejereys.

Deck Tags

  • Merfolk
  • Tap
  • Life Gain
  • Modern

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 857 times.

Mana Curve

Mana Symbol Occurrence

643006

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for merfolk

to post a comment.