Level Headed

by meyaht on 02 October 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Using Leveler and as few cards as possible to simply annoy everyone. Use Ancestral Knowledge to help dig through your library and / or Myr Incubator to remove all other artifacts to get at Leveler and the Beacons. As long as you play a Beacon each turn you will never be decked.

EDIT: Library of Leng + Hypochondria make it so you can discard any card in your hand to the top of your library instead. This should help prevent decking in the case that a Beacon is removed from game.

Deck Tags

  • Trash

Deck at a Glance

Social Stats

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This deck has been viewed 1,451 times.

Mana Curve

Mana Symbol Occurrence

60080

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Level Headed

I know its low on land but I think the Silver / Gold / Iron Myrs along with the Gilded Lotus will fix that problem.

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Posted 02 October 2009 at 14:31

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the leveler + beacon idea is pretty nice but if some one were to say counter beacon with faerie-trickery(removes countered card from game) or were to exile top card of your deck you would lose so i would add a card to get back exiles cards. one more thing if you have mana problems Cloudpost locus is great in artifact decks

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Posted 02 October 2009 at 23:22

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Added Hypochondria and Library of Leng to add a few cards to the library after leveler comes out.

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Posted 08 October 2009 at 07:41

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leveler+Stifle=better idea than the entire deck. Oh wait I completely forgot about probably the best first or second turn creature in existance. Introducing Phyrexian Dreadnaught stifled of course.

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Posted 08 October 2009 at 13:35

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beacon of immortality WHY!!!!!!!!!!!!!!!!!!!!!!

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Posted 08 October 2009 at 13:37

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beacon of destruction WHY!!!!!!!!!!!!!!!!!!!!!!!!!

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Posted 08 October 2009 at 13:37

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You alright kid?

Just in case you are legitimately asking why, I put this deck together with cards I have already except for hypochondria.

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Posted 09 October 2009 at 07:17

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I really do not see the point in The way this deck wins when It can be done more effectivly. If I understand what you are trying to do (use the beacons to keep at least one card in your deck). Then you have probably realised the numerous flaws to your plan. namely the fact that you could lose a mana source to play the beacons or they could be counter spelled. This would effectively end the game for you.

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Posted 13 October 2009 at 07:35

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Another flaw that I found with this deck was the use of Hypochondria. What is it for? You have beacon of immortality!!! Theat prevent three damage can't be for you, because you're going to constantly gain twenty life!!!I assume (correct me if I'm wrong) that Hypochondria is to protect your myr. I don't think that should be the goal of Hypochondria at all. Really all your myr are there for is to accelerat into the gilded lotus. Once that guilded lotus is in play... well all hell is set to break loose. However after the lotus is in play your myr might as well be chump blockers because there is no real use for them anymore.

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Posted 13 October 2009 at 07:40

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I also feel that you should turn the deck into affinity which (unfortunantly) is notorious for being cheap and effecient. With affinity you move so fast the game is ussually over before you can say pass (not literally of course). But if you insist on playing this deck then I suggest using tinker and 0 drop artifact accelerators to drop myr incubator quickly and remove all of the artifacts you have from your deck and drive over that unfortunant Sod on the opposite end of the table.

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Posted 13 October 2009 at 07:45

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To be clear I was being a bit of a prick to begin with and I apologize (really I was only messing with you), but I am just trying to help you out. Honestly I would prefer it if one day a kid took my advice and beat the snot out of me with everything that I told them, than for me to win some stupid tournament. All I want to see is the newer players get better and eventually, those veteran players will have a run for their money against a kid who came in with an all color wurm deck his first day of magic.

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Posted 13 October 2009 at 07:51

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Hypochondria is to let you discard non-beacon spells to your library. If someone were to remove them from the game you would need this to prevent decking yourself. Just a backup plan.

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Posted 15 October 2009 at 13:10

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However it's not very stable and has room for fatal errors, like krosan grip, a basic counterspell, or they could even just kill the leveler and the game is over.

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Posted 17 October 2009 at 06:59

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