Ally Mill

by mglass61 on 12 February 2010

Main Deck (62 cards)

Sideboard (16 cards)

Creatures (8)

Instants (8)

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Deck Description

Ally Mill

Deck Tags

  • Other...

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0431400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ally Mill

Any suggestions? I've tried this against a green aggro and another blue control and it worked pretty well. I think I should maybe cut down on the number of lands coming into play tapped because it slowed some things down, but otherwise is there any tips?

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Posted 20 February 2010 at 22:45

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i feel like you need more allies for the excavator to be used at maximum potential. only running 11 doesnt seem like enough to me. i know the effect will multiply itself with the multiples copies but i would still maybe consider mainboarding the raptor. maybe also add one or 2 traumatizes. but if the playtesting seemed to work then i guess stick with it. looks fun to play though. good job.

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Posted 23 February 2010 at 21:25

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I've tried Traumatize but honestly I find that Archive Traps and Mind Funerals net you much more mill. If you get the traumatize off on turn 5 or 6, its very nice, but if you draw it late game I'd much rather have an archive trap or mind funeral in its place. Good point about the allies, but Hedron Crabs and Nemesis are just so good, especially if you get several crabs out early game. Nemesis has the toughness to just end the game alone through mill, even though it does limited damage. So far I am 2-0 with this deck.

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Posted 24 February 2010 at 10:12

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