In it to win it

by michaelkoon on 04 March 2014

Main Deck (60 cards)

Sideboard (16 cards)

Sorceries (4)


Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck uses the Maze's end , Biovisionary or Azor's Elocutors non traditional win game scenarios to win.

How to Play

Use the walls/defenders, and counter spells to delay the game long enough to trigger one of three win conditions. Either use the Maze's end , Biovisionary or Azor's Elocutors non traditional win game scenarios to win.

Deck Tags

  • Standard
  • Tournament
  • Defender
  • Win

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 620 times.

Mana Curve

Mana Symbol Occurrence

1626036

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for In it to win it

Let me know what you think and any suggestions are always appreciated. I just ordered these cards and hope to play it at the next standard tournament.

0
Posted 04 March 2014 at 23:40

Permalink

Also please like this deck if you like it.

0
Posted 06 March 2014 at 16:05

Permalink

I think this is AWESOME!
And the price is seriously affordable.
I've never seen a Maze's End deck or a Biovisionary Deck, but both at the same time... omg!
You might want to run Clones or Progenitor Mimics to copy Biovisionary as he may get countered when you're tapped out

0
Posted 05 March 2014 at 00:25

Permalink

Adding clones would be a great idea I honestly didn't think about that the question now is what to remove if I did add clones. I was actually think about adding mana producing creatures to help prevent me from getting tapped out of mana. This deck is pretty close I think with a few tweaks here and there it could be a serious contender.

0
Posted 05 March 2014 at 14:40

Permalink

take out the crackling perimiters, they're just god awful

0
Posted 06 March 2014 at 23:27

Permalink

Those are in there in case I cannot get my alternate win scenarios to work I can just do direct damage to win.

0
Posted 07 March 2014 at 00:27

Permalink

yeah, but 1 damage, you might as well use the mana for burn spells

0
Posted 07 March 2014 at 00:31

Permalink

its one per gate I tap tap ten gates do ten damage repeat for the win.

0
Posted 07 March 2014 at 03:26

Permalink

Have you considered playing more of the green based gates (maybe selesnya and simic due to your high blue/white mana count) and swapping Opaline Unicorn for Sylvan Caryatid? Has one more toughness, can't be targeted and costs one less mana.

0
Posted 06 March 2014 at 14:16

Permalink

I have been think about what to do about the high blue mana requirement of the deck and the Sylvan Caryatid is a great play thanks!

0
Posted 06 March 2014 at 14:30

Permalink

People aren't really playing land destruction in standard, so its not a terrible idea to play less gates that don't support your heavier colors, and just play redundant copies of the ones that do.

0
Posted 06 March 2014 at 18:55

Permalink

That's true I also have my elixir of Immortality to get it back into my library if they were playing land destruction. Also feel free to like my decks lol.

0
Posted 06 March 2014 at 18:58

Permalink