Creating an Army

by MikeyJ25 on 01 August 2013

Main Deck (60 cards)

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Deck Description

The main point behind this deck is to create an army of creatures to devastate the field. Feel free to comment on how to make this deck better.

Deck Tags

  • Help

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

14002018

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Creating an Army

Couple thoughts:

- Drop Common Bond, sub in Intangible Virtue. Why boost just a couple creatures when you can instead boost ALL your token creatures and give them vigilance? I'd find room for 4 copies in this deck.

- Try and find room for some Rootborn Defenses and Selesnya Charm. The former is critical for preventing board wipes, which completely deflate your type of strategy...believe me, I've ben there. The latter can create more tokens, at worst, and its other two modes can be devestating. Also perhaps a Boros Charm or two if you can manage it...more indestructability and, again, two other modes that can win the game for you at the right time.

I guess I'd recommend this, overall:

-3 Common Bond
-1 Emmara Tandris
-3 Riot Piker
-2 Borderland Ranger (Farseek is enough)
-1 Avacyn's Pilgrim
-1 Trostani's Judgment
+4 Intangible Virtue
+3 Rootborn Defenses
+3 Selesnya Charm
+1 Boros Charm

Or something along those lines. The ones I took out are your weakest cards in support of this overall strategy. Emmara is just too expensive, and the effect she gives to tokens is done better by Rootborn and Boros Charm. Riot Piker just dies way too quickly and easily...if you need another cheap creature, turn Selesnya Charm into a Knight. The Rangers and Pilgrim are just more ramp than you need, I think. And Trostani's Judgment is a fine card, but rather costly. Selesnya Charm can likely zap a creature you need gone by the time Judgment could, and for much cheaper.

Hope this helps!

0
Posted 02 August 2013 at 16:21

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