Black control

by mikkg86 on 01 January 2012

Main Deck (67 cards)

Sideboard (0 cards)

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Deck Description

This is a quick black deck I made up that I use for casual play with my friends. Its got some really good spells that control the game well and lets me build up enough mana for my bigger creatures(and game winning spells) few artifacts chucked in to mix it up a bit.

Im not great at making decks up and tbh just go with what cards I like. So if this deck seems a bit astray or messed up please feel free to suggest changes.

Thanks

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 1,143 times.

Mana Curve

Mana Symbol Occurrence

005700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Black control

I am not entirely sure how this deck works, but personally I have a few things that I would do. I am making a list (of my opinion so please don't hate to much) of what I would do with the cards here. If you can see about switching up the "Out" cards for "In" cards and see what you can do with them.

Out:
Barony Vampire - Vinalla 3/2 for 3 mana.
Moriok Reaver - Vinalla 3/2 for 3 mana.
Zombie Goliath - Vinalla 4/3 for 5 mana.
Warpath Ghoul - Vinalla 3/2 for 3 mana.
Hand of the Praetors - 1 other creature with infect.
Corpse Cur - 1 other creature with infect.
Wooden Stake - Nice vampire hate, but the +1/+0 I find dont matter in the late game.
Golem Artisan - Not to many artifact creatures
Duress - For one more mana you could target creatures with Distress
Assassinate - Sorcery speed creature kill, the Royal Assassin is better becasue it can be used at instant speed creature kill
Deathmark - color spesfic creature kill, I am not a fan.

In:
Vampire Nighthawk - Flying, Deathtouch And lifelink all at once. need I say more?
Gatekeeper of Malakir - Solid 2/2 for 2, and a possible creature kill for 1 more.
Leaden Myr - Mana help.
Sylvok Lifestaff - Life gain if a creature of yours dies.
Bladed Pinions - Grants flying and firststrike for a fairly cheep cost.
Sorin Markov - life steal, life control and possible turn control.
Corrupt - great in the end game.
Diabolic Tuter - touter yourself anything you need.
Doom Blade - Nonblack creature kill.
Bump in the Night - Player only lightning bolt.
Sorin's Thirst - life steal.
Distress - For 2 mana can target any nonland card.
Profane Command - choose 2. life drain, reanimate, creature kill, fear bonus.
Royal Assassin - Creature Kill on any turn.
Vengeful Pharoh - Deathtouch, and if he is in your grave yard creature kill and he reanimates himself.
Cadaver Imp - Creature revival.
Shriekmaw - Evoke for Terror ot pay 5 mana for a 3/2 fear with Terror built in.

Maybe:
Sutured Ghoul - needs you to have alot/powerful creatures in your graveyard and he makes it hard for reanimating.
Devouring Swarm - Have to sac your creatures to make him stronger.
Crypt Ripper - Shade powers are good but can take alot of mana
Snapsail Glider - may not have metalcraft
Demon's Horn - Lifegain, but can take space
Crystal ball - Scry is good but sometimes gets accessive
Rise from the Grave - Expensive Reanimate
Consume Spirit - Life steal or creature kill.
Gravedigger - more expensive than Cadaver Imp.

0
Posted 01 January 2012 at 06:31

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I forgot 3 In cards.
Skeletal Grimance - +1/+1 and grants regenerate for 1
Unholy Strength - +2/+1 for 1, and its classic
Painful Quandary - 5 damage or a forced discard jsut to cast a spell. Can be devastating.

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Posted 01 January 2012 at 06:46

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Thanks for comments mate. Like I said Im not great at building decks and the way some [people talk about them sounds like gobblety gook to me! I only have around 450 cards and have been trying to mix them up a bit. Tried a few dual colours and tri colours but I prefer single colour with artifacts.

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Posted 01 January 2012 at 21:54

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That's alright man. I can understand the difficulties of having a narrow selection of cards, so that is why I try to suggest things to try.

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Posted 02 January 2012 at 20:12

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