To Draw Is To Die

by Milkbot on 24 January 2015

Main Deck (62 cards)

Sideboard (82 cards)

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Deck Description

Still tweaking and researching viable cards for a multiplayer deck. Suggestions are welcome.

Deck Tags

  • Multiplayer
  • Draw
  • Izzet

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 951 times.

Mana Curve

Mana Symbol Occurrence

0180170

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for To Draw Is To Die

FYI, Teferi's Puzzle Box does stack. A friend has a similar deck and we looked up the rulings. Each Puzzle Box will trigger and resolve separately, allowing for more cards drawn in 1 turn, making Cerebral Vortex one hell of a kill spell.

1
Posted 04 May 2015 at 09:17

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Thanks for the comment. :) How many should I run? I've been going back and forth on how I want this deck to work in a multiplayer setting.

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Posted 06 May 2015 at 23:42

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That is ultimately up to you. Personally, I'd run 4 to get maximum effect out of it. Just be prepared to never keep what is in hand...

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Posted 07 May 2015 at 04:09

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I just realised something. With Teferi's Puzzle Box out, Psychosis Crawler will die because there's a split second that you have no cards in hand, making Psychosis Crawler a 0/0. If I'm wrong about this, let me know.

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Posted 07 May 2015 at 10:13

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I found this on gatherer.wizards.com:

"Molten Psyche, Winds Of Change, [...], Jace's Archivist, etc. all work for sure, this won't die. State-based effects like a creature having zero toughness are not checked during the resolution of a spell. The only time state-based effects matter during the resolution of a spell is if there's a triggered ability somewhere like "when you have no cards in your hand..." like the card Veiled Crocodile."

So if I understand correctly, the state-based actions doesn't check if it's a 0/0 until after the spell's or ability's completely resolved or when a player has priority, not during its resolution.

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Posted 10 May 2015 at 18:14

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And an explaination from a group on Facebook:

"In your example, let's say we are at the beginning of your draw step and your Teferi's Puzle Box ability has triggered. After you have drawn a card, since you are going to have priority, the game checks for sba, but there is no sba to apply, so the triggered ability is put onto the stack. After another negative check for sba, you get priority and let's say you pass. Then, since the opponent is about to get priority, sba are checked again, then the opponent gets priority and let's say he passes. Both players have passed priority doing nothing, so the triggered ability resolves. After it finishes resolving (so, you put your hand on the bottom of the library and draw that many cards), since you are going tho get priority, sba are checked again (but you have cards in your hand now, so nothing to be applied), and finally you get priority."

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Posted 10 May 2015 at 18:21

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Nice. I also looked up state based actions in the comprehensive rules and one rule's (704.4) example is this:

A player controls a creature with the ability "This creature’s power and toughness are each equal to the number of cards in your hand” and casts a spell whose effect is "Discard your hand, then draw seven cards." The creature will temporarily have toughness 0 in the middle of the spell’s resolution but will be back up to toughness 7 when the spell finishes resolving. Thus the creature will survive when state-based actions are checked. In contrast, an ability that triggers when the player has no cards in hand goes on the stack after the spell resolves, because its trigger event happened during resolution.

So I guess I was worried about my friend's Puzzle Box for nothing :p

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Posted 11 May 2015 at 06:30

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