Rapidly Spreading Infection

by Minermiah on 17 January 2014

Main Deck (60 cards)

Sideboard (4 cards)

Creatures (4)

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Deck Description

Very fast infection themed deck.

How to Play

Sneak as many infect counters through as you can.
Hand of the Praetor's adds direct infect nuking plus its an infect lord.
Swarmlord adds infect tokens each turn.

Deck Tags

  • Infect
  • Counters
  • Golgari
  • Fast

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 627 times.

Mana Curve

Mana Symbol Occurrence

0018029

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rapidly Spreading Infection

You can sneak counters through fairly easy on this build, makes for short games.

1
Posted 17 January 2014 at 06:20

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Very good deck.

1
Posted 17 January 2014 at 06:24

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have you considered some core prowlers? proliferates when it dies, so you can put another poison counter on your opponent every time one dies. somewhat pricey at 4 mana, but good for the later game.

1
Posted 19 January 2014 at 18:46

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I've actually got 4 I've taken out I'll re-look into that. That along with the Hand of the Praetor's add one counter on every poison card cast could really come in handy getting around defenses.

1
Posted 20 January 2014 at 04:43

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oh and what about ichor rats? you'd get a poison counter too, but that shouldn't matter unless you're playing another infect deck

1
Posted 19 January 2014 at 18:49

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I used to use these also but had to many infectors to decide on maybe ill toss one or two back in.

1
Posted 20 January 2014 at 04:44

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tell me what you think of my version: http://www.mtgvault.com/pigeons/decks/revised-infection/


i thought you should focus entirely on poison counters and pushing through the defenses with intimidate and flying creatures, and presenting a couple creatures where attacking/killing them negatively affects the opponent anyway to give them a bad choice. so for this reason i dropped all the buffing cards and added a couple more creatures with nasty abilities. also rejiggered the numbers of the creatures a bit, and added another interesting non-basic land.

hope you like my attempt :)

1
Posted 19 January 2014 at 19:32

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I'll take a look, but the buffing cards like the +3+3 have been huge helps when you sneak an attack through, I've had great success with them in this deck usually I'm not much of a fan of those, may be hard convicing me to remove those however.=)

1
Posted 20 January 2014 at 04:47

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makes sense. i was misunderstanding how poison counters worked, too. i thought if you got a swing on a player, it just did one poison counter per attacking creature. i didn't realize it was an amount of poison counters equal to the power of the creature. so now i understand more why you want buffs and bigger creatures. i still think the deck i put together can work though, because there's plenty of ways to get poison counters on other players without having to actually damage them.

2
Posted 20 January 2014 at 04:57

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Aye I like your infect build looks like it would be a fun one to play.

1
Posted 20 January 2014 at 22:01

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think i should replace the ichorclaw myr with a sabertooth cobra, or leave the cobra in the sideboard to mess with blue decks?(keeps reducing the mana they have for spells unless they take a poison counter)

1
Posted 21 January 2014 at 00:06

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