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A Maze's End deck for Modern that involves dodging damage from your opponents burn spells and creatures. Mostly for anti-aggro and anti-burn. I suppose it'd do okay against control, if you changed some of the cards. I honestly love this deck, being that it pisses people off whenever I cancel any damage or search my library for more gates. This deck is also quite efficient once you have enough gates out.DeckList from StarCityGames.com
Opening:-Try to get one green source, one white source, and one blue source out as soon as you can- Take some damage, you can gain life later-Gatekeeper Vine is a must play in the first few turns, if ableMid-Game:-Keeping "fogging" any damage-Get that Maze's End outEnd-Game:-If you have two Maze's Ends w/ nine of ten guildgates, use End's second ability to get the last one out and tap the other to win-If not, start to try to copy your Gatekeepers while still "fogging" your opponent
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Might want to look at adding:4 x Into the WildsYou can end up going through your library much quicker with this down.Other Potentials:AetherizeRestore the PeaceDramatic RescueAzorius CharmDetention SphereBy adding from the above and removing the below you'll turn your deck into standard.Perhaps remove:4 x Think Twice3 x Urban Evolutions1 x Terminus3 x Augur of Bolas
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I replaced them all with how I felt was appropriate. Thanks for the advice!