It lives! - Sydri EDH

by mockingbird13 on 03 June 2014

Main Deck (72 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

This is a rework of my previous deck with sydri after some testing I have removed a lot of Cards that simply didnt pull their weight in the deck like sanctum gargoyle , ethersworn canonist, sphinx Sovereign etc. and replaced them with better Draw and Card selection spells and as well as tezzeret for artifact tutoring and a better land base.

How to Play

The deck prefers to have Sydri on the battlefield on turn 2-3 if possible to animate artifacts since the deck lack early blockers and has problems against aggro such as krenko. The late game sydri becomes less relevant because of the number of high power artifact creatures like sphinx of the steel Wind and darksteel colossus the win condition is often open the vaults or a board sweeper followed by an overrun by the noncreature artifacts animated.

Deck Tags

  • Artifact
  • Esper
  • artifact animation

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 841 times.

Mana Curve

Mana Symbol Occurrence

2022500

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for It lives! - Sydri EDH

I've seen this irl and it just works, but I have to ask... It seems as though Master Transmuter is a vital key for this to work, and since you're running U/W how about a few counter-spells?
What would you do if you run into a Path to Exile on your Transmuter?

0
Posted 07 June 2014 at 23:50

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I would simply do without it, most of the time people panic and instantly kills my transmuter anyway Id most likely use my forgemaster to cheat out big Things or find them with ring of three wishes and hardcast them being an artifact deck with plenty of acceleration - sydri doesnt lend herself well to control as much as artifact overrun / combo.

1
Posted 09 June 2014 at 23:53

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