Red/Green Werewolves

by MokkorriPanda on 30 July 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Red/Green werewolves. Overpower your foes with shear ferocity of werewolves.

Open for suggestions, I will use all the help I can get.

How to Play

Pretty self explanatory , get your werewolves out. Use moonmist when you want them to transform quickly. Just overpower them.

Deck Tags

  • Red
  • Green
  • Werewolf
  • Aggro
  • R/G
  • Standard

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 806 times.

Mana Curve

Mana Symbol Occurrence

0002125

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red/Green Werewolves

Gruul charm is a really useful card for getting rid of fliers or clearing the way for an attack, you can take a look at my werewolf deck if you want ideas.
http://www.mtgvault.com/soulslicer91/decks/full-moon-assault/

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Posted 30 July 2013 at 03:28

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That's not a terrible idea actually.

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Posted 30 July 2013 at 03:40

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If you really want to make it Standard, you just have to ditch Red Sun's Zenith and Copperline Gorge. It's not too difficult to find replacements for either of those cards.

For Copperline Gorge I would recommend either Stomping Grounds or just more Forests/Mountains and for Red Sun's Zenith you may want to consider Prey Upon/Fling. The only other thing I think you should consider is finding room for Scorned Villager to help speed the deck up.

I would personally remove Kessig Kagebreakers and Searing Spear and add another Immerwolf, Kruin Outlaw, and 4 Scorned Villagers.

1
Posted 30 July 2013 at 03:31

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Thanks a bunch, that's the best advice I could have gotten. One problem I have had with this deck when play testing was the speed.

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Posted 30 July 2013 at 03:37

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Not a problem. I have been stomped by my friends Werewolf deck so many times that I know it almost front to back

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Posted 30 July 2013 at 03:40

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