Rite of Passage

by mongoose on 06 January 2013

Main Deck (60 cards)

Sideboard (10 cards)

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Deck Description

I saw the opportunity for some fun interactions between Rite of Passage and Pyrohemia along with some interesting creatures.

How to Play

This deck aims to play defensively. The Guardians and Battlements provide a little ramp to get the more expensive creatures and enchantments out. Once you get Pyrohemia in play, use it every chance you get.

Your biggest problem will likely be your life total (with all that Pyrohemia going on), so make good use of your life-gaining abilities. The Leyline gives you life for using your Catapult on one of your creatures (which is typically a good thing to do anyway), especially a Phytohydra. If you do have a Phytohydra out, though, you'll gain increasing amounts of life whenever you activate Pyrohemia. Don't forget about your Tree's ability, and with a few counters on it you can actually gain life while it gains toughness.

Most of your offense comes from hitting your Spitemares and Stuffy Dolls with Pyrohemia, though with Rite of Passage both of those creatures become ridiculously scary. If you want some more power, try throwing in a few Razerunners.

Deck Tags

  • Casual

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

8041830

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rite of Passage

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