Standard Gruul Aggro

by monty on 27 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

Instants (9)

Enchantments (4)


Land (2)

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Deck Description

1 drops: Experiment One is basically a 2/2 for 1, Wasteland Viper's bloodrush can take out fat blockers in addition to being pretty good as a creature (and it really likes getting lots of +X, first/double strike, and trample), while Legion Loyalist's battalion effect can be very helpful in the end game.
2+ drops: Burning-Tree Emissary is basically free creatures on turn 2 and beyond. Wild Beastmaster makes the ideal target for power buffs. Savageborn Hydra is the next-best target since it means I don't need to worry about Armed as much, and it's still effective even as a 1/1. Ghor-Clan Rampager would be good in this deck even if it were two separate cards, and the bloodrush effect only gets better when it's spread across all my creatures and/or multiplied by double strike. As a creature, 4/4 with trample for 4 is about as good as they come.

Noncreatures: Madcap Skills also combos well with Wild Beastmaster and anything with double strike, Domri Rade provides card advantage (and making Wasteland Viper fight stuff is always fun), Armed is good for the same reason as Savageborn Hydra, and while I don't expect to use Dangerous often, it could be a nice finisher in the event that my opponent gets out a lot of fat blockers or a sort of awkward board wipe in conjunction with deathtouch.

Sideboard: I have no idea what I'm doing here.

Deck Tags

  • Gruul
  • Aggro
  • Standard
  • R/G

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,211 times.

Mana Curve

Mana Symbol Occurrence

0003034

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Gruul Aggro

Any feedback is welcome, please keep suggestions post-RtR.

0
Posted 08 September 2013 at 22:59

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This is nasty.
I love it.

0
Posted 09 September 2013 at 03:07

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