Moraxes

51 Decks, 55 Comments, 7 Reputation

Very well written article. I would mention that there is an actual ban list for EDH though.
http://mtgcommander.net/rules.php
It's under the Deck Construction tab.

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Posted 05 January 2015 at 19:53 as a comment on How to: Play EDH

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I'm really hesitant taking out both Staff of Nin and Journeyer's Kite. The deck lacks any sort of draw power, and being able to hit my land drops every turn with Kite really helps me keep up with green decks and thins my deck out. Plus I 3 mana is the amount I need to save something with Eight-and-a-Half-Tails.

I don't really understand what you mean when you say fill in the other lands.

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Posted 16 November 2013 at 21:03 in reply to #412631 on Master Race EDH

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I agree that more mana rocks are needed but what can come out?

And there are more than a few people in my play group who play all snow basics to take advantage of the Lens, so I switched back to get the same effect.

I took out a lot of the anthem effects for other controlling effects. I found that I would rather protect myself more and just chip people down.

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Posted 16 November 2013 at 18:41 in reply to #412631 on Master Race EDH

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or even D-sphere?

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Posted 14 November 2013 at 01:15 in reply to #411710 on Enchanting FTW

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No problem man, good luck in your future games!

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Posted 08 October 2013 at 06:59 in reply to #400065 on Orzhov Deathpact

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I have a Skullbriar deck of my own, but it's more of a voltron build. I noticed that you don't have a lot of evasion in there other than flying, so maybe either Bramblewood Paragon or Crowned Ceratok to give all your guys trample. If you have a lot of creatures dying or reanimation effects, Jugan, the Rising Star or Death's Presence to distribute more counters. Cytoplast Root-Kin is a good way to move +1/+1 counters. Essence Harvest and Soul's Might for win conditions. Greater Good to draw off those big guys.

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Posted 05 October 2013 at 19:44 as a comment on Skullbriar, the Walking Grave

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They would be good, but I don't think either is better than what you already have. Serenity just seems like a bomb, but you'd rather pump up your little dudes. Chosen generates creature advantage, and that seems a little bit better but unless you're playing Phalanx Leader it doesn't seem better than a Blightcaster.

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Posted 30 September 2013 at 03:03 in reply to #400179 on Orzhov Deathpact

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I decided to keep them in the sideboard so if I need them they're available. I found that turn four I'd rather refill my hand or leave up regen mana.

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Posted 30 September 2013 at 02:55 in reply to #400012 on New Attempt at Standard

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I'm very surprised to not see a single Heroic creature in here. Fabled Hero would become a monster very quickly. Or agent of the fates to with blightcaster out to kill one then make them sac one. Phalanx hero to make all your dudes bigger. My immediate suggestion would be to swap out the banisher priests for agent of fates. Anything that you could exile, can be sac'ed and it even gets around hexproof.

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Posted 29 September 2013 at 16:01 as a comment on Orzhov Deathpact

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Recent edits:
-1 Reaper of the Wilds
-2 Rescue from the Underworld
-2 Dreg Mangler
-2 Deadbridge Goliath

+2 Desecration Demon
+1 Read the Bones
+4 Rakdos Cackler

I saw that I had a serious problem against fliers in playtesting and assuming I can get Varolz out they are better than Deadbridge. Moved the last Read the Bones to the main deck so I can dig through the deck easier. I was looking for more creatures to just pitch to Lotleth and I found the Cackler. Being able to play him early or pitch him late is great. Also, shifted the ratio on the lands to favor black more. I took out the Rescues because although cool and fun, not the best.

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Posted 29 September 2013 at 15:44 in reply to #400012 on New Attempt at Standard

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I made a deck similar to this and I have been considering a Sire of Insanity to help deal with high removal decks. Also, since you can dump your hand onto the field rather quickly it is very hard against your opponent.

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Posted 20 July 2013 at 04:34 as a comment on The Cult of Immortal Shadows

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That's the worst feeling. Breaking apart a deck only to miss playing it.

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Posted 04 July 2013 at 03:45 in reply to #373668 on Jenara French EDH

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The only other thing I could suggest would be a Honden of Infinite Rage, to just make sure they take at least 1 damage each turn. Good luck!

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Posted 03 July 2013 at 15:28 in reply to #373681 on Rakdos Commander

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You have two Rain of Gore. Also, for a Lord of Riots deck you seem low on creatures, and cheating big dudes out is what Rakdos does best. I would suggest either getting some fatties in here or looking at other commanders that would benefit you more. Like Malfegor or Rakdos, the Defiler.

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Posted 03 July 2013 at 14:46 as a comment on Rakdos Commander

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Yeah, it looks like your build is less aggressive than mine, but you could take a look for ideas. A Wargate is another possibility.

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Posted 03 July 2013 at 14:40 in reply to #373668 on Jenara French EDH

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Got two Basalt Monoliths in there. If you need the mana maybe Obelisk of Bant? If not, Sovereigns of Lost Alara would be a good addition.

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Posted 03 July 2013 at 14:01 as a comment on Jenara French EDH

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That's cool, maybe a conjurer's closet to help it out then?

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Posted 30 June 2013 at 16:43 in reply to #371776 on ghost council

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My only suggestions for this are Death's Presence and Varolz, the Scar-Striped. Otherwise, sweet deck man. You've convinced me to work on a Skullbriar of my own.

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Posted 30 June 2013 at 16:38 as a comment on Skullbriar EDH

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If the only point of taking Ghost Council over Obzedat is easy access to a sac engine, I would suggest Teysa, Orzhov Scion. She creates more tokens when black creatures are sac'ed and can exile creatures.

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Posted 30 June 2013 at 16:14 in reply to #371776 on ghost council

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Thanks for all the help. I have most of these cards already, and I can tell that it is infinitely better than it was before.

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Posted 24 June 2013 at 19:07 in reply to #369974 on This Deck sucks and needs help

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