Swing and Fling Giants

by Mordial33 on 06 April 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


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Deck Description

Swing and fling. You have a haste enchantment out, get out a big creature preferably vorapede (he inspired this deck) swing five fling five and get him back as a 6/5 because of undying. Deus is a mana efficient trampler with a nifty secondary effect that will probably never pop but hey, land destruction is always fun. Or if you have a lot of creatures in your grave, get out either moldgraf and fling him to get two creatures from the grave or get out ghoultree for instant win. Swing ten fling ten and win. If you want to play defensively, get out elderscale wurm. Flesh//blood works great with him if you dont want to fling. I am open to suggestions but keep in mind that I just built this deck for laughs, I doubt it is competitive in any way. Also, should I use fervor or hammer. Hammer has the secondary effect but it is more mana intensive. Also, cloud thresher or terra stomper? I like cloudthresher because of the automatic damage when he is cast. (I was also thinking of splashing black for golgari charm to protect my dorks from removal while I set the board. If I did that, mikaeus the unhallowed could be funny. Swing, fling any of my fatties and then get it back stronger since I have no humans in here.)

I sideboarded defiance to go against midrange matchups that try to race me so that I can get in extra damage. If I am taking too much damage from a weenie deck or other similarly fast deck, mortars messes up their field. Behemoth makes it so none of my wincon creatures can be countered. Bramblecrush is utility to take care of annoying lands, enchantments, artifacts, planeswalkers, or some combination of those. Signal the clans gets the fatties in my hand quicker (please no jokes you perverted) and if I have multiple large creatures on the field, one fling in hand and I want to get the game over with, swing with one fatty, swing with the other, fling one fatty, and increasing vengeance on fling to fling the other. Assuming you aren't blocked or countered, that should mean a minimum of twenty damage. (None of the flingable creatures have power below five.)

I would love suggestions but remember, this deck is just for fun in a casual play area. I have access to other big creatures including but not limited to terrastodon and engulfing slagwurm.

How to Play

Just like I said in the description.

Turn 1: forest/gorge, birds
Turn 2: land, mana dork/rampant growth/haste enchantment
Turn 3: land, any combination of the above/fat hasty creature
Turn 4: land, any combination of the above, fat hasty creature, swing and fling (or swing and the blood portion of flesh//blood)
Turn 5: land, any combination of the above, fat hasty creature, swing and fling and/or blood, and if you played right, win!

Deck Tags

  • Fun
  • Fling
  • Modern
  • Gruul

Deck at a Glance

Social Stats

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This deck has been viewed 1,022 times.

Mana Curve

Mana Symbol Occurrence

0043471

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Swing and Fling Giants

I'd scrap the Fervors since you have Hammer of Purphoros and they do the exact same thing but the Hammer has another nice ability

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Posted 09 April 2014 at 23:11

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Ok, thanks. I thinking the hammer might be too mana intensive but now that I think about it, I have dorks that give me any color mana.

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Posted 10 April 2014 at 00:07

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