pretty good but you need more counter spells and more powerful mill cards.
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i feel that this deck doesn't need Prime Speaker Zegana when you have Fathom Mage and Zameck Guildmage, plus its hard to get it in play. i'd also remove Primal Surge, it's WAY too expensive. you need counter spells so that you'll have protection for your Biovisionary combo.
i love it!
replace Sanguine Bond with Vizkopa Guildmage
I'd replace Darksteel Ingot with Chromatic Lantern
you do know Punishing Fire will not work with your artifacts, it says whenever an opponent gains life not you.
Its OK, couple of the cards I'd take out. I'd sideboard Smash to Smithereens because if your opponent doesn't have any artifacts its useless, replace it with fling. your deck may run out of steam later on and often times Grapeshot will hurt you instead of helping so I'd change it
if your going for aggro your way off, your mana curve is horrid. try lowering your 3, 4. and 5 drops a little bit and replace them with cheaper 1 and 2 drops,
have you thought about adding Vraska the Unseen, here ultimate "if you can pull it off" is sick with Rancor.
Definitely needs Coat of Arms lol
why don't you splash in a little blue for counters so your Door to Nothingness gets threw
u got the color of your deck wrong lol
you put too much emphasis on Grimgrin, Corpse-Born and Gravedigger, its good to have as your decks main objective but its good to have multiple goals for the deck
i'd remove one Nefarox, Overlord of Grixis and on of each of the knights to put in three Tormented Soul for more early damage and to better get through their defenses.
pretty cool, ur mana curve is outrageous though try lowering your three drops and adding more one and two drop creatures,
needs burn at the stake
if anything have Blade of the Bloodchief, its a must lol
don't forget the legendary awesomeness that's coming out in M13 XD
no goblin grenade, Mudbutton Torchrunner and Goblin Arsonist craves grenades lol
add Borderland Ranger, its good and it help Explore later on, also splash some red to use up your mana, and evolving wilds so u can occasionally make Rampaging Baloths put two creatures or more in one turn
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