T4 Hard Cast Emrakul

by Mr_Aqua on 30 December 2010

Main Deck (60 cards)

Sideboard (2 cards)

Creatures (2)

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Deck Description

So the biggest thing I wanted to do was be able to hard cast emrakul, and any other big creature, while keeping the deck as much colorless as possible so that I can abuse all is dust as I wish.

Idk why I haven't run into many people that use cloudposts, especially now that glimmerpost's are out I see more of a reason to use them.

-Ok.... onto the turn four hard cast emrakul:
1. Cloudpost
2. Cloudpost or Vesuva, tap first post for 2 mana, play doubling cube
3. Coudpost or Vesuva again
4. Cloudpost/Vesuva/Glimmerpost/Doubling cube- cast emrakul.

and correct me if i'm wrong, but normally by my turn four, if I play emrakul, and I went first, your still on turn three, so usually people don't have 6 permanents to sacrifice after I attack right?
So that means......... oh gawd help us.

(Willing for any and all advice for awesome colorless cards that disrupt my opponents game play, even if they cost a lot of mana to play, this deck is open to all color less cards. Advice greatly appreciated!)

Happy Camping!!!

Deck Tags

  • Mana Ramp

Deck at a Glance

Social Stats

18
Likes

This deck has been viewed 10,066 times.

Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for T4 Hard Cast Emrakul

Im not sure if you've noticed, but most of your deck costs 7+ mana to play. So, theoretically, i woould take you at least 7 turns to get out one of the eldrazis. Try adding some smaller things.

Good Luck!

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Posted 30 December 2010 at 07:19

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To the above poster, Notice what most of his lands do, they either multiply in production value, or they decrease the cost of his spells, theoretically he should have enough for Hand by Turn 5, under optimal conditions I could see a Potential T3 Emrakul. This deck would be intense in a multiplayer match.

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Posted 30 December 2010 at 08:53

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O yea ^^ srry bout that

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Posted 30 December 2010 at 10:20

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TheEvilAndy has deleted this comment.

Posted 30 December 2010 at 10:20

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this deck is pretty consistent in bringing out big creatures by turn4-5, good job. I would suggest getting rid of culling dias since the main creatures your gonna summon are your eldrazis. maby add sensei's divining top instead of culling dias? that way you can always know what your drawing, and if you need to, draw an extra card rather than sacrificing creatures that are game finishers(im sure dias is for summoners egg, but your hard cast works really well so that isnt neccessary).
I think my bant deck can still give this deck a run for its money.

http://mtgvault.com/ViewDeck.aspx?DeckID=102552

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Posted 02 January 2011 at 16:15

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oh right I agree that ppl should use cloudpost more, its amazing with glimmerpost now, and i'd give this deck a 9/10 (9/10 because I think dias would be a dead card for the most part).

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Posted 02 January 2011 at 16:17

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The culling dias' are there for the card draw, and just in case someone tries to remove or take control, or just kill anything I have out on the field, I can sac it in response, hopefully have a deathrender attached to it and get another creature out after their spell fizzles, and I get a charge counter for a card draw :] Oh and when this deck doesn't get the godlike hand, which is kinda rare, All I have to do is get one cloudpost, and by turn 3 I can already have a culling dias out with a summoners egg and start attacking turn four. It's for an early game hit and turn five or six is usually game over.
Thanks for the feedback!

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Posted 02 January 2011 at 17:21

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ummm Culling Dias is an artifact, not a creature, so you can't attach an equipment to it....

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Posted 08 January 2011 at 09:28

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by "sac it in response" I mean whatever creature their trying to get rid of, i can sac it in response with the deathrender attached to it. (hopefully)
obvious troll is obvious.

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Posted 08 January 2011 at 14:32

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Yay! Someone else is picking up the locus land bandwagon!!! Cloudpost is amazing, and with Vesuva and Glimmerpost too, colorless mana production gets out of hand real quick :-)

I've got a green artifact control deck that uses the same set up. Check it out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=127770

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Posted 04 January 2011 at 05:28

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Actually, I've had cloudposts ever since they released the FNM foil versions of the cards, I used to love running them in my time walk deck. But I never had a reason to really use them in anything else until time spiral and scars of mirrodin came out, vesuva and glimmerposts make them so much better to use lol

Thanks for the comment!

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Posted 04 January 2011 at 14:45

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And I just figured out the summoner's egg/culling dais combo... Very nice!

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Posted 04 January 2011 at 05:32

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Yea, with this combo, I can easily get something big out on turn three if I have a good hand with one summoners egg and a culling dias. Might drop the culling dias to 2 and throw in two sensie's divining top but we'll see.

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Posted 04 January 2011 at 14:52

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That's probably a good idea... Egg/Dais is plan B or C, and the Top gives you a little boost in plan A, B, or C.

WORST case scenario, if you have nothing (and you're playing 2 out of 3), divine the top 3 cards and still see nothing you can concede without showing your opponent what your deck is really all about.

BUUUT hopefully it shouldn't come to that :-)

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Posted 04 January 2011 at 18:00

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hey man very nice deck !, i'm impressed with the hard casting my 1st impression just scanning was this is great if the turns go how he wants but what happens if they do not where is the plan be - how premeture was i you have the deathrender, which is very nice, particualy combined with the culling dias that lets you do the sacing i always liked death render in my master transmuter drop a big colosuss into play deck, but i never had the sacing to go with it and it was still good hence i really like th elook of it in here - and then you have plan c with the summoners egg - your ight to focus on all is dust - stunning card !.

now its only a personal thing but i run a big eldrazi deck (not as imaginiative as this one just ramps lands and spawns the casts) but i do know how much you go through with these decks to get you rbad ass eldrazi monsters on the board - then they get doombladed, terrored rend fleshed whatever and it makes me sick !, so personaly i only run 3 types of eldrazi - ulamog, the infinate gyre - indestructable !, emrakul, the aeons torn - protection from everything and kozilek, butcher of truth - easily removable but gives you 4 cards, so i would prefer to see more of these over it that it betrays and the spawnshire, the casting cost difference is negletgable,
i also found that people would save spells for the eldrazi as well as they knew they were coming !. i suffered against fast decks and so added removal if you find the same i recommend brittle effighy as effective removal for colourless decks, however with your fast drop of the eldrazi's it should be less of an issue for you, very good deck and very creative ! well done.

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Posted 04 January 2011 at 17:09

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This is a really sick deck. I drew a couple of sample hands and the slowest to get an eldrazi in was turn 5... And man that's fast for such big creatures.

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Posted 05 January 2011 at 10:54

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Alright, wanna know a sort of secret? Emrakul is an awful card. You heard me. I see so many decks working SO hard to play him as fast as possible, when a lower costing eldrazi/other creature would be just as devastating to the opponent. My buddy had a deck that he was proud of for it's ability to cast Emrakul on turn 4. I took a look at it and he could have played an It That Betrays on turn 3. I told him, and it has become one of his best decks, and still is today.

What I'm saying is, maybe rethink this a little, and consider the fact that playing the massive Emrakul and/or Ulamog, etc. is just...overkill.

Hope I helped. =]

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Posted 05 January 2011 at 21:27

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I have got to hand it to you, you seem to hit these things right on the head sometimes. Just finished buying the vesuva land's from a gaint magic shop I go to out here in CA. (They were pretty dam hard to find too lol) and played the owner of the place, that has a mean type 2 control deck. Lost pretty bad since he ran venser and tumble magnets, he was locking down emrakul and blinking his artifacts and his other jace to get his cards faster. Pretty neat if I say so myself. I am thinking of changing this deck up a bit to make some bigger impact on my opponents when I play, maybe a Minion Reflector to throw it out on turn three, and if the setup goes "alright" instead of perfect, i can play it on the smaller eldrazi's and attack same turn and still have defense on my opponents turn.
I will definitely consider the advice though, having a HARD time finding some colorless cards that disrupt the opponents game plan.

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Posted 06 January 2011 at 03:14

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What shop in CA??

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Posted 06 January 2011 at 16:16

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Frank and Sons! :]

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Posted 06 January 2011 at 22:32

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fluffstar has deleted this comment.

Posted 07 January 2011 at 20:51

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i run an eldrazi deck and i am often given a choice to play ulamog the infinate gyre a go or two earlier or sit on my mana for a turn or 2 and cast emarakul i always cast ulamog, emarakul is game over if he comes out so id keep him as an option but only x 2 of him at most (say the man with 3 in his deck) might loose one now though surewhy not making his intresting points and all that lol

ive appreciated all your comments recently mr aqua my man if you could comment on vegevines paradise id be gratefull. many thanks.

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Posted 07 January 2011 at 20:53

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Thanks for the comments bro! I will definitely look at that vengvines deck and see if I can give some advice, I need to definitely look into those ulamog's because i hate getting doom bladed in the face -____- lol

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Posted 08 January 2011 at 04:11

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yes it wrecks my day ulamg the infinate gyre is much better as hes indestructable ive even droped some memoricid ein to strip out swords to plowshares as i hate the doom blade thing so much, check the deck if it helps (eldrazi the alpha race), really like this well done.

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Posted 09 January 2011 at 17:18

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ha ha i have after all tipped this onto the front page well done and much deserved, congratz man !.

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Posted 07 January 2011 at 20:52

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Thanks for the bump! Maybe I can get some nice artifact idea's for this deck :] (hoping)

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Posted 08 January 2011 at 04:14

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I've had fun checking what would happen with that deck, I've spawned Spawnsire Ulamog turn 4, then spawned 10 eldrazi spawns (thanks to his ability and skittering invasion), then turn 5 either pop a ton of spawns for shits and giggles, or use spawnsire's ability, or use eye of urgin to get an other super eldrazi (because I didn't have any other in hand) and play it (because I would of had the mana to do so, with the spawns and doubling cube, I could get 44 mana :D) oh and my eldrazi spells cost 2 less to play... woop ti doo at this point xD really nice!

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Posted 07 January 2011 at 21:55

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Yea, this deck is way to fast sometimes :] I think I might look it over a little bit more though and see if I can throw in something to mess with my opponent rather than just creatures, because permission decks without creatures are really bad to go up against with this, maybe gonna add an artifact that I can tap every turn for mana and some other awesome affect like making the opponent discard. Thanks for the comment!

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Posted 08 January 2011 at 04:13

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great deck, I play a somewhat mana heavy deck as well,
http://www.mtgvault.com/ViewDeck.aspx?DeckID=128352

just love the summoner's egg idea, well put together =)

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Posted 08 January 2011 at 04:15

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Thanks for looking!
I love to see people when they see the summoners egg equiped to the death render, they think ok, what the hell is going on..... then I sac it with the culling dias, and boom, two big eldrazi creatures for four mana? and I get a charge counter on the dias to draw, AND I can minion reflector both of them for another four mana which is quite easy to do and attack on the same turn. I love this deck <3
Thanks for the comment!

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Posted 08 January 2011 at 04:20

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A way for some colorless draw that might be useful to you is "Mask of Memory" in case you draw or have excess lands, or "Sword of Fire and Ice" for some card draw.

And Some ways of disrupting an opponent you might not have looked at is "Chalice of the Void"

just some idea's. Good luck on future Games

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Posted 08 January 2011 at 20:37

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one question though...if you have to pay 3 to use doubling cube, does that 3 mana get doubled? because if it doesn't, this deck idea won't work

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Posted 08 January 2011 at 09:25

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It doubles your manapool, so since you used the 3 to tap it, it not in there anymore therefore not being doubled. Even so, it still works, paying 3 is nothing when you can pump out so much mana with locus/urza/spawns.

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Posted 08 January 2011 at 09:40

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Don't worry gorick, obvious trolls are obvious. :]

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Posted 08 January 2011 at 14:33

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i ran an eldrazi deck it stomped 9 out of 10 times. but an idea for your lands.
4x Eldrazi Temple
4x Vesuva
4x Cloudpost
4x Glimmerpost
2x Urza's Mine
2x Urza's Power Plant
4x Urza's Tower
3x Eye of Ugin
reason for this is cause you dont get the boost from the urzas unless you have 1 of each. 4 towers since they produce 3 mana then two of each of the other urzas this setup will help you alot.

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Posted 08 January 2011 at 16:22

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The whole win condition is kinda luck- based, i suggest some lil' beastey atrifacts &_& smaller myrs are perfect for blocking and mana generation in the early game.

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Posted 09 January 2011 at 19:37

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For the hard cast emrakul on turn four it is luck based, like any turn "whatever" combo, but you can easily cast him turn five six or seven and before he comes out, you can cast a number of eldrazi spells before turn four with the egg/dias combo. or even deathrender multiple eldrazi spells on the same turn with deathrenderer and skittering invasion combo.
-myr's are not really necessary since I have a lot of mana from the get go but thanks for the comment.
And I would throw in a couple of beast artifacts, but thats why i have sundering titan and steel hellkite, I need more colorless cards with great effects that are re-usable and non-creature, hopefully mirrodin besieged gives us all some lol
Thanks for looking! Appreciate the feedback. :]

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Posted 09 January 2011 at 20:43

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I hadn't seen those 2 cards in the sideboard, and they are really good with the deck.
I actually made this deck now (out of well printed proxies )(they are actually on top of the deck I made in the Rise of the Eldrazi pre-release, and even if I have some of the cards, I put em on top anyways :D so you have a fake, normal emrakul on top of a real promo foil 1 xD) and I tested it a few times.
It effin brutal!
I had luck and always got a cloudpost, Vesuva and doubling cube in my starting hand... with those 3 in hands, it just ridiculous, 1 more land and your doubling cube starts actually generating mana, and more than once I had around 54 mana to waste on turn 4-5 I actually think you need more drawing...

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Posted 10 January 2011 at 07:21

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Check out my turn 4 emrakul deck, my favorite color is black so I went mono-black with it. I think it's not too bad but it's a tutor whore deck lol
http://www.mtgvault.com/ViewDeck.aspx?DeckID=134303

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Posted 12 January 2011 at 02:25

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So what do you do against decks that win turn 3?

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Posted 14 January 2011 at 18:27

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I play a deck that wins on turn 1.

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Posted 15 January 2011 at 04:59

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ThatGuyYouHate has deleted this comment.

Posted 14 January 2011 at 18:30

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Try an expedition map maybe. It will let you assemble your urzatron or find more cloudposts.

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Posted 16 January 2011 at 14:46

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i have more success running this with my green setup, leave me some feedback plz. http://www.mtgvault.com/ViewDeck.aspx?DeckID=157531

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Posted 07 March 2011 at 08:18

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