Angels

by MrMoo on 23 August 2011

Main Deck (73 cards)

Sideboard (0 cards)

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Deck Description

The only non-standard deck I have. Probably not very competitive right now. It has some denial and defense to keep you alive until you can start playing angels. Probably needs some cheaper creatures. Any suggestions are appreciated.

Deck Tags

  • Other...

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,894 times.

Mana Curve

Mana Symbol Occurrence

680000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Angels

mix it with blu so you can use counterspells and tricks for early game is always good. Some of the angels are so good you only need one of each. i have a deck called angels will fall blue / white i use counterspells = capsize - ertai etc and endless horizons are very good for speeding up your mana you put 3 or 4 mana under the 1st one then once you have for or 5 mana on board you can put loads more under your 2nd or 3rd limited resources thus you will always have a land to play and will not be drawing land because you have removed them from the deck if you look at my deck it allows me time to build my mana with the blue spells hopo i helped abit greg

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Posted 23 August 2011 at 19:26

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I think you're probably right here. Blue/white makes a great combo. The only reason I did wasn't that I just bought a deck from a friend of mine, and it was fairly similar (http://www.mtgvault.com/ViewDeck.aspx?DeckID=225451), so I was trying to make this a little different to change things up a bit.

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Posted 23 August 2011 at 20:16

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you could also use a couple of quick indistructable myr creatures just for blocking perhaps ??

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Posted 23 August 2011 at 19:28

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Nice Angel deck but at best you won't get anything out until at least turn 4 or 5. Against a burn deck or a mass deck like my Myr deck (http://www.mtgvault.com/ViewDeck.aspx?DeckID=223036) you would get pretty f'ed. By turn 4 or 5 I would have 4 or 5 creatures out, maybe buffed up already. In my angel deck (http://www.mtgvault.com/ViewDeck.aspx?DeckID=222202) I have some low level cards just to get something out on the field early and block against burn and mass decks.

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Posted 23 August 2011 at 19:34

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Yeah, I figured that the first 4-5 turns would be an issue. Sol Ring and Quicksilver Amulet will help a little, but, I think you've offered some good advice here. I'll try trimming out a few of the more powerful angels, and dropping in some little things like Moonglow Moth and Angelic Wall. Thanks!

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Posted 23 August 2011 at 20:17

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another good idea for the early game while building up to the angels would be timely reinforcements

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Posted 23 August 2011 at 21:08

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Nice deck pal, running 4x Sol Ring is definitely an unusual build but if you're playing casual there's no reason not to... maybe you could speed it up by adding 4x Enlightened Tutor to guarantee yourself a Sol Ring by turn two nearly every game. Also, Quicksilver Amulet is nice but I scrapped mine in favor of Pearl Medallion... cheaper and wider utility. With the Sol Ring/Tutor/Medallion setup I'm consistently dropping Serras and Baneslayers on turn three, sometimes even turn two if the cards are good to me. Check out my build and let me know what your think! http://www.mtgdeckbuilder.net/Decks/ViewDeck/171677

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Posted 08 September 2011 at 13:32

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I never thought of the Pearl Medallion. I'll have to find room for a few! The Sol Rings have been working out pretty well for me so far. Got a lucky draw yesterday, and dropped a plains and two Sol Rings turn one. Turn two dropped Quicksilver Amulet, and Turn 3 dropped Iona. My opponent was playing a mono-black deck, so, it was completely locked down by turn 3. Doesn't always run so smoothly, but it was nice to see!

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Posted 08 September 2011 at 15:14

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