mrpod

14 Decks, 31 Comments, 0 Reputation

Guess things are different beyond my comprehension of mtg. Ah well no worries.

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Posted 03 March 2011 at 09:30 in reply to #121457 on Bloodbraid Milf.

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none of that makes any sense. emrakul isn't in the deck, nor is stoneforge or squadron hawk. Cascading into bonesaw will not allow you to hardcast emrkul. Bonesaw will not achieve anything other than pumping a creature by +1.

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Posted 02 March 2011 at 08:59 in reply to #121457 on Bloodbraid Milf.

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valakut isn't in the deck? you would not be able to use it as a kill card anyway, it would be too slow. and how does bonesaw thin the deck out? The bloodbraid will play the first nonland card you hit cos everything is under 4.If they can kill/block against the bloodbraid then what?

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Posted 11 February 2011 at 02:21 in reply to #121457 on Bloodbraid Milf.

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what about it?

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Posted 04 February 2011 at 15:17 in reply to #121457 on Bloodbraid Milf.

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for worship you need a creature in play though and the deck only runs 12.I agree with the tutor

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Posted 28 January 2011 at 04:01 as a comment on Near Death

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I do not think you can do what I think you are suggesting, which is untapping myrs and retapping them to make the battlesphere infinite. Apologies if its not what you are suggesting. Anywho, it would not work because the battlesphere only has one opportunity to be pumped. Once you pump him his abilility resolves. You do not get another chance after that.

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Posted 27 January 2011 at 16:36 as a comment on Armies of Myr

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sorry but I don't get how it works? All the bloodbraid will do is turn a few cards till you get a 0 casting spell which then comes to play. How does it kill the opponent? Other than those the only other offence is the memnite and possibly ornophopter.

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Posted 27 January 2011 at 16:22 as a comment on Bloodbraid Milf.

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not sure if the rituals are all that necessary. Many of your cards are below 3 while the near death experience requires 3 white. Maybe some more card draw instead such as phyrexian arena, or possibly some more defence like story circle, or maybe just removal like swords to plough

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Posted 27 January 2011 at 16:13 as a comment on Near Death

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I don't think 4 reservoirs are necessary. I have tried running 4 in my myr deck and find I keep having a couple in play and no myrs to play with them. True they can bring myrs back, but you only need one for that. You have enough mana from the gold myrs and palladiums to continue recycling myrs once you hit a reservoir. With the spellbombs you are more likely to draw into one and with the salvage scouts you can recycle the spellbombs and also get another 1/1 myr with the myrsmith. So I would say to remove a reservoir and add a myr propagator. Those guys are pretty cool as they can continuously act as blockers. Any help?

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Posted 25 January 2011 at 16:10 as a comment on Scars of Mirrodin Myr Deck suggestions welcome

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