Necropotent Zombies

by MrUnbelievable on 20 January 2014

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (1)

Instants (4)


Enchantments (3)


Land (1)

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Deck Tags

  • Vintage
  • Aggro
  • Combo
  • Sacrifice

Deck at a Glance

Social Stats

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Like

This deck has been viewed 2,114 times.

Mana Curve

Mana Symbol Occurrence

023901

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Necropotent Zombies

Hello,
you asked me to look over it. You also asked if this is tournament worthy and let me get that out of the way first: No :) At least not in serious, powered T1 Tournaments. Too slow as either combo or beatdown. Also, despite MTGVault listing your deck as Vintage legal, the Zombie Fanboy actually makes this illegal in all formats.

However, it looks like a fun deck with lots of synergies and would do well in an unpowered and/or more relaxed environment. Let's see what we could do without getting out of theme :)

I find it questionable to mess with your mana base adding green and red for a single card each. Especially with the choices you made - Thraximundar is a strange pick to begin with and why a single Exploration when you could play with Fastbond instead? You do have Abrupt Decay in the side, though, so maybe keep green but if you picked a different, non-red finisher you could run less non-basic less and generally have a more stable mana base.

The Zombie Fanboy is, as I mentioned, not legal in any format. But even if this was for casual against players that don't mind that you play with Unglued cards, I cut the Fanboy. First, Khabal Ghoul is better than him in most situations. But more importantly I wouldn't play either - too slow, doesn't do much on it's own and generally doesn't cut the cheese in Vintage. Blood Artist is what you want in this slot! Especially since:

Since you are about to kill yourself with Graveborn Muses if you aren't careful. 4 Blood Artists will help surviving. You can cut the Staff of the Death Magus now.

With Thraximundar and the Staff gone we'll have 2 open slots now. You want a finisher? You want to zombie-combie someone? Try ... TOMBSTONE STAIRWELL !!! It has always been a comboriffic powerhouse but since Blood Artist is out, this enchant world is just insane! For added lolz you can sac all the tokens to Carrion Feeder ... note that the zombie tokens come and go during EACH upkeep of EACH player ... considering all of this you might even want to abandon the Rooftop and go up to 4 Stairwells.


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Posted 21 January 2014 at 19:01

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Hey^^
Thank you for looking over it! I knew you could help me ;)

Ok, thought so ^^ I don't have the deck here yet, so i didn't playtest it, but it looks very felxible in my opinion :)
Thougt so about the Fanboy aswell. I was explicitly looking for zombies, he looked really amazing! He's really good in combination with 2 cards only (+1 tutor/1land) though...

Talking about the Fanboy, he'll definitely be replaced by Blood Artist. He's not a zombie though, but I think thats ok ^^. He makes the deck a lot faster and replaces Staff o.t. Death Magus, making a free slot!

I saw the Staff as the only real lifegain with zombies in this combo, so i really thought that it would be better to gain life with lands aswell. I really really thought about Fastbond, now it's, without a doubt, the better choice BY FAR. Being able to play all my lands in my hand with a good pice of the combo is just insane ^^
Thraximundar is just the representation of my fear of a tinkered Blightstell, Griselbrand etc...
Making him almost always (I guess) uncounterable is powerfull, his effect at least has some synergy and he's a Zombie aswell ^^
Thrax and Rooftop were the reasons i put Mana Crypt and especially Sol Ring in there (Zombie Fanboy was nice aswell)^^ But they're still for early Graveborn Muses and much Mana in general...

YES! Tombstone Stairwell seems like a very nice finisher, especially since i can do more direct damage/lifegain through sacrificing now with putting Blood Artist in.
I'll just put 2 in there -now- though, because i really just see it as a finisher, it doesn't really do much on it's own and costs 4 mana + increasing costs :/ I'll see...


Thanks again, it really helped!

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Posted 23 January 2014 at 06:07

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Oh and maybe your thoughts on...

Time Walk
Culling the Weak ( Gravecrawler/direct damage-combo)
Mikaeus, the Unhallowed

...in this deck?

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Posted 23 January 2014 at 06:16

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Another thing....^^
Replaced 2x Butcher Ghoul with 2x Bloodghast. Very good synergy with Fastbond and Blood Artist ^^
What do you think, maybe put 4 in?

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Posted 23 January 2014 at 07:07

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I also thought about Blood Ghast but he also isn't a zombie, that's why I didn't suggest him. You are running low on zombies now but the Gravecrawlers and Muses depend on them.

Time Walk can rarely hurt, it's just increasingly difficult to make room for it. But I would add an Ancestral Recall before Time Walk.

Culling the Weak is always a tough choice because it is card disadvantage - you are even more depending on the Gravecrawler now. I don't dare to make a call here without playtesting.

Mikaeus would of course be great in this. however, the casting cost of 6 IS a problem and if you manage to get that online, you are probably about to win anyway. Note that you are currently down to 20 permanent mana sources in a format where most decks run 4 Wastelands. If you add him, then as a one-of.
BTW, you forgot to add the Stairwells ... I'd rather play Stairwells than Mikaeus. They are harder to get rid of and they work especially well when your opponent killed all your creatures while Mikaeus requires to have other creatures.

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Posted 23 January 2014 at 11:04

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True, let get me give you my thoughts about this though:

I "playtested" the deck before by looking at many starting hands, often having the problem of not having enough creatures to sacrifice, leading to Mulligans.
Bloodghast will always come back and do much damage within the combo, especially if Fastbond is on the field and FETCHES! ^^
Bloodghast and Gravecrawler are so similar to each other, that they really seem to want to be in the same deck.
But what do you think? Rather play four Butcher Ghouls? I mean he'll be dead after two sacrifices/blocks anyway and the Muse atleast draws an extra card on its own... i rather think that I'm not depending on the Gravecrawler that much anymore, because i got more targets to sacrifice now more often.
But again, I'll buy this deck and playtest it excessively ;)

You're right, I think I got the P9 I need already...

Talking about having not enuogh to sacrifice... I had not enough to sacrifice WITH before... Now it's 4 creatures, 2 instants, 2 tutors (imperial seal is by far the better card, but not here i think) and 1 land... That's why i'll test 2-4 Culling the Weak...

Right again, he'd just be overkill but a must in a casual deck with this theme ^^

I didn't forget about it, I actually had two Stairwells in the deck before i thought about Bloodghast... i think it's a must versus graveyard-hate, so i put it in the sideboard for now...

*ordering cards*

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Posted 25 January 2014 at 00:37

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So, i playtested it and came to this, most probably, final version of this deck.
I can explain these choices if you want, but it's gonna be long...

I just wanted to thank you for your help, it made the deck a lot better ^^
I think I'll run it as an underpowered deck in a smaller vintage tournament, the playtest results were actually quite good-

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Posted 13 February 2014 at 21:26

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This deck is a sacrifice deck that is not only about 40 times as expensive as mine, but I think the kindve help you wanted me to see in this deck is card advantage. So, let me explain my opinion on "Card Advantage".

My sacrifice deck is so popular and I love it so much because its an engine. Thats why i play 12 sac-ables (ie bloodghast, gravecrawler, nether traitor)
The need for card advantage is to give your deck more optoins earlier in the game before your opponent so that you can handle his deck in an easier, smoother, and much funner way. Card advantage is imporant in golgari, azorius, and all around control based decks. Combo decks are necesary to aquire a certain card or two, but the beauty of my deck is that every card will be amazing with any other card in that deck (Creature wise)
There fore the deck is tailored to be aggresive. It's fast, and is easily able to dodge out of the way of whatever your opponent attempts to do to it, and because of this, its one of the better possible aggro decks out there.
So whether you were trying to whore your deck, or actually give me advice, i think you mightve seen your deck when looking at mine, when yours is much more based on card advantage and combo, when mine is much quicker with aggresive combo based tactics where i flood the creatures from my hand to the board to create an engine of sac-attack :D
Thanks anyways(:

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Posted 14 February 2014 at 01:39

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I don't do tournaments myself, so I wouldn't know the main issues with that, but I think Black Market might be something worth looking at, especially if you do a lot of sacrificing. With that you could get the mana for Army of the Damned, which would be more zombies to eat, and more mana.

Also, Endless Ranks of the Dead might be good if you need more things to sacrifice.

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Posted 08 August 2014 at 22:34

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That would all be nice in casual but way too slow for tournaments.

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Posted 09 August 2014 at 12:16

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Yeah, it would be too slow and also not needed^^
First off: Where do you see me getting Mana from sacrificing? I'm a little confused honestly xD
I do have a lot of Mana, though, thats true, but f.e. Endless Ranks does not do anything on its own, ergo I'm not even sure if I get something out of it at all (it needs at least 2 Zombies on my side, 8 of my 25 creatures are Vampires...).
And Army of the Damned would obviously be great but... I don't need it :) The 11 sacriceables in the Deck can be sacrificed over and over again, sometimes even without paying mana for it (Bloodghast). They are always there and always helpful while costing 2 Mana at most. Army would only be good on the last turn and again, not on its own, just if I have all the other combopieces on the battlefield...

I hope I made those issues relatively clear ;)

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Posted 16 August 2014 at 09:27

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