Experiment Kraj Is Everything

by mtg6796 on 12 September 2018

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Experiment Kraj is an interesting creature card. The goal of this deck is to give Kraj as many of your other creatures activated abilities and draw yourself to oblivion. It's also possible to get massive +1/+1 counter boosts using combos such as Fathom Mage, Chasm Skulker/Lorescale Coatl, and Hardened Scales (Doubling Season makes this combo even more devastating). If Kraj is out while this combo is going on, you'll be drawing a ton of cards, then suddenly you'll have creatures with power and toughness over 100.

*This is a revision of an old Commander deck I made years ago

Deck Tags

  • Simic
  • Commander
  • +1/+1 Counters
  • Draw

Deck at a Glance

Social Stats

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This deck has been viewed 600 times.

Mana Curve

Mana Symbol Occurrence

0350061

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Experiment Kraj Is Everything

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