Planeshift - Comeback

by mtgvault on 12 December 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

The Comeback deck uses Gating creatures to bewilder your opponents until its hordes of fliers can swarm them. With subtle card combination and color-changing surprises, this is definitely a thinking mage's deck.

To take full advantage of the gating mechanic, Comeback includes a lot of creatures with comes-into-play abilities. Here's an example of how they work together: Play Ravenous Rats. Its ability makes your opponent discard a card. Then play Cavern Harpy. When it comes into play, return the Rats to your hand. Play the Rats again... well you get the idea.

Some of the Comeback deck's nastiest tricks lie in its color-changing abilities. A number of its cards, such as Slay, Huntring Drake, and Galina's Knight, have color-specific effects. If you have Tidal Visionary or Sisay's Ingenuity in play, you can use these color-specific effects against any of your opponent's creatures.

Sawtooth Loon and Marsh Crocodile are gating creatures with additional comes-into-play abilities. Remember that because you control both comes-into-play abilities, and you decide the order in which they go on the stack. That means that when you play Marsh Crocodile, you'll never have to discard the creature you return to your hand (unless you want to). If your hand is empty, you won't be affected by the Croc's discard ability when you play and bounce it - but your opponent will.

Be on the lookout for hidden combos in Comeback. It's fun to see the shock on opponents' faces when they realize how the Cavern Harpy/Phyrexian Bloodstock/Tidal Visionary trick works. Even without the tricks, Cavery Harpy's bounce ability makes it practically indestructible. Remember that you can wait for the Harpy's combat damage to go on the stack before returning it to your hand.

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

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Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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