Ravnica: City of Guilds - Dimi..

by mtgvault on 30 January 2010

Main Deck (60 cards)

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Deck Description

The "Dimir Intrigues" deck will twist your opponent's head around and around . . . and maybe even off! Your opponent starts the game with 60 cards and 20 life. By the time the game ends, one of those two totals will be down to zero—and you don't care which one it is. (Remember: If a player has to draw a card and can't, that player loses the game.) The transmute mechanic lets you find the perfect card for any situation, ensuring that one way or the other, you'll emerge victorious.

While other decks spend their early turns playing creatures, you'll spend your early turns bumping off those creatures. The "Dimir Intrigues" deck has plenty of creature removal, and spells like Last Gasp and Disembowel will help you weather the early storm. Soon you'll start to increase your life total with Ribbons of Night and Psychic Drain, and summoning high-toughness creatures like Vedalken Entrancer and Belltower Sphinx can keep you safe.

But these creatures do more than protect you—they also shrink your opponent's library to nothing! Let your opponent fight an impossible battle by trying to win the game with damage. You've got a different plan. Your opponent's library is defenseless, and you can assault it with creatures like Vedalken Entrancer and Lurking Informant, as well as with spells like Psychic Drain and Induce Paranoia. If you manage to play the powerful Szadek, Lord of Secrets, your opponent's library will be gone in no time.

Wizened Snitches reveals what's on top of both players' libraries, which is great in this deck. You'll know when to transmute one of your cards to shuffle your own library, and you'll know when you can knock a good card off your opponent's library! Lore Broker and Dimir Guildmage also let you dig deeper into your library to find the best card to foil your opponent's plans.

Once you've gotten used to the deck, you might want to add some other cards from the Ravnica: City of Guilds™ set.Glimpse the Unthinkable is perfect—it takes ten cards off your opponent's library at once! You might want to try more permission spells like Remand or aggressive creatures like Moroii. No matter which strategy you choose, your opponents will be begging for mercy by the time House Dimir finishes with them.

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Mana Curve

Mana Symbol Occurrence

0312700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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