Zendikar - Kor Armory

by mtgvault on 26 January 2010

Main Deck (41 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The "Kor Armory" deck puts you in command of the Kor, a resourceful race of adventuring nomads who use Equipment to survive as they wander their dangerous world. Their ingenuity will be your opponents' downfall.

Almost all of your creatures are Kor. Play them out quickly to overwhelm your opponent's defenses. Many of them have kicker abilities that give you a bonus if you pay extra mana when you cast them. For example, Kor Aeronaut can give another creature flying for the turn if you pay 1 ManaWhite Mana extra.
Kor Duelist

You can make your creatures more powerful by giving them Equipment. Once an Equipment card is on the battlefield, you can pay its equip cost to attach it to any creature you control. Some of your creatures have abilities that turn on only when the creature is equipped. Kor Duelist gains double strike, for example, which means that it deals damage twice each combat, and Armament Master makes your other Kor creatures larger. Conqueror's Pledge makes six 1/1 Kor Soldier creature tokens, which are great both for carrying Equipment and for giving Armament Master an army to lead. With its kicker ability, you can pay eleven total mana to make twelve tokens instead!

Many other cards from the Zendikar set can improve the "Kor Armory" deck. Kor Outfitter attaches an Equipment to any of your creatures for free when it enters the battlefield. There are also many other Equipment cards that can help the deck. Adventuring Gear gives a creature +2/+2 whenever a land you control enters the battlefield. A creature equipped with Blazing Torch can throw it to deal 2 damage to a creature or player. And Grappling Hook gives a creature double strike and the ability to force an opponent's creature to block it.

With the Kor and their Equipment on your side, you'll conquer any obstacle your opponents place in your path!


Deck Tags

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

280000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Zendikar - Kor Armory

Why do you keep posting these...

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Posted 26 January 2010 at 19:06

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This is not amusing. It's just stupid.

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Posted 26 January 2010 at 19:19

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its not even 60 cards and precons are always 60 cards. so there is some tampering here

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Posted 26 January 2010 at 19:48

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why don't you go to quick link

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Posted 26 January 2010 at 20:17

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*sigh* again with posting shitty premade decks

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Posted 26 January 2010 at 21:41

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Really guys? Really? It's a precon built for the database, RTFL,

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Posted 29 January 2010 at 04:46

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