Zendikar - Unstable Terrian

by mtgvault on 26 January 2010

Main Deck (41 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

"The "Unstable Terrain" deck lets you harness the primal energy of the indigenous wildlife of Zendikar. This dangerous plane's powerful beasts will run roughshod over your enemies.
Roil Elemental

Many of your creatures have abilities that trigger whenever a land enters the battlefield under your control. Windrider Eel, Territorial Baloth, and Baloth Woodcrasher each get bigger until end of turn; the first two get +2/+2, and Baloth Woodcrasher gets +4/+4 and gains trample too. Grazing Gladehart lets you gain 2 life. Turntimber Basilisk can force enemy creatures to block it so that its deathtouch ability can kill them. Roil Elemental is the most dangerous of them all: it lets you gain control of your opponent's creatures as long as it stays on the battlefield.

Your landfall creatures work best when you have lands to play, and your other cards help you find more lands to feed them. Merfolk Wayfinder and Frontier Guide both have abilities that find you more lands, and the instant Harrow lets you trigger your creature's landfall abilities when your opponents least expect it. You may also need to deal with some of your opponent's creatures. Paralyzing Grasp keeps an opponent's creature from untapping, and Mind Control steals a creature and lets you use it against your opponent.

Many other cards from the Zendikar set can help the "Unstable Terrain" deck. Khalni Heart Expedition is an enchantment that finds you more lands to power up your landfall creatures. Oracle of Mul Daya lets you play with the top card of your library revealed, and you can play that card if it's a land; on top of that, it lets you play an extra land every turn. Finally, Rampaging Baloths is a 6/6 creature that makes you a 4/4 Beast creature token whenever a land you control enters the battlefield!

With the feral might of Zendikar at your fingertips, you'll easily trample any opposition.

Only made to help Gary out

Deck Tags

  • Theme

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,221 times.

Mana Curve

Mana Symbol Occurrence

021009

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Zendikar - Unstable Terrian

This is annoying. Stop posting the WotC premade Intro Decks

0
Posted 26 January 2010 at 19:18

Permalink

*sigh* stop posting the shitty pre-made decks

0
Posted 26 January 2010 at 21:41

Permalink

lmao damn he doesnt give up

0
Posted 26 January 2010 at 21:54

Permalink