blue black unblockable

by muchopig on 01 January 2013

Main Deck (61 cards)

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Deck Description

kind of exalted unblock able, its standard. any suggestions?

Deck Tags

  • Standard

Deck at a Glance

Social Stats

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This deck has been viewed 2,084 times.

Mana Curve

Mana Symbol Occurrence

0321400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for blue black unblockable

Looks pretty good. I like the flail with the unblockable creatures especially when paired with an enchantment or exalted trigger. Removal is definitely going to be your biggest challenge here and maybe holding off an enemy assault (although duty-bound dead will do some work here). Think twice is nice but I think you can do without it and instead use forbidden alchemy to dig deeper (those cards you throw away will either be redundant or useless in the situation most likely). Curiosity is probably another one that you can drop especially if you switch to alchemy and instead put in another combat enchantment like mark of the vampire or tricks of the trade (first two that came to mind). I love unblockable decks though and this one looks solid. I'd like to know how it performs. If you playtest it let me know the results if its not too much of a hassle.

1
Posted 02 January 2013 at 03:31

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hey thanks, i took your advice and took out the think twice and replaced it with mark of the vampire, hopefully the life gain will help. and yeah the removal is gonna be difficult i was thinking about putting in either victim or night, murder, or Tribute to Hunger , what do you think? and also I'm debating on replacing the vampire nighthawks with harbor bandits, but im not sure if i already have enough unblock able creatures. thoughts?

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Posted 02 January 2013 at 06:22

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Harbor bandit is a great addition and is a lot easier to cast with only one black mana cost. There is only one other change I'd make before trying to consider removal and that is -3 curiosity and +3 forbidden alchemy. The reason: curiosity is an awesome enchantment in concept BUT not all that great in application sadly. It doesn't make your creature any stronger and makes for an easy two for one card trade if your opponent removes your enchanted creature. Forbidden alchemy digs you deeper faster and this deck really needs a card that can tutor for your key enchantments. Now onto removal. First thing is what to remove. I'd say -4 Latch Seeker (he's easy to remove and has an annoying double blue cost). Now what to add is a good question. I'd say sever the bloodline is the best bet to take out both token strategies and single problem creatures (and it has flashback). Another good choice could be stab wound though. Its not quite removal but you generally won't be killing their creatures so if you can enchant an opponent creature with stab wound you'll be that much closer to ending the game with your unblockable creatures.

To sum it up: -3 curiosity, +3 forbidden alchemy
-4 Latch seeker, +4 sever the bloodline OR +4 stab wound

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Posted 02 January 2013 at 17:31

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Undying Evil would also be good here to protect you against removal. It's an instant that gives a creature undying until the end of turn. Great way to counter removal + you get the +1/+1.

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Posted 02 January 2013 at 21:07

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mizzium skin works well due to you can cast it twice. if you dont mind take a look at the two unblockable decks i have. they need some help.

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Posted 19 February 2013 at 08:49

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