The owner of this deck hasn't added a sideboard, they probably should...
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Most of the deck is used to either destroy or change the opponent's land into stuff that is unusable. Orb of Dreams makes sure that whatever land that they can play ends up in play tapped and unusuable, giving you time to destroy or enchant it on your turn. Primary win condition is to burn them into nothing, or by simply decking them with traumatize and/or Jace. Need some help with mana, and any other suggestions would be helpful.
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