Treasure Hunt Lands

by Mugenkira on 18 December 2017

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (7)

Instants (4)

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Deck Description

a lands deck that wants to draw as much lands as it can so it can seismic assault people and then have all the tools it needs to win the game

sideboard turns the deck into show and tell, you win game 2 by becoming another deck

How to Play

*TLDR MULL FOR TREASURE HUNTS ALWAYS AND MAKE SURE YOU CAN CHAIN AT LEAST 2 TO FIND ENOUGH STUFF TO WIN*

the chance of drawing a nonland card with treasure hunt is 30%, which increases every 2 cards drawn by a single percent
on average each treasure hunt will net you 3.3 cards until you draw three cards which then goes down to 3 cards per treasure hunt
if you have two treasure hunts in hand then that possibility goes down
and if you turn one treasure hunt off of a mox that possibilty goes down even further
and of that nonland card you draw it has an 18.75% chance of being another treasure hunt meaning one out of every 5.5 times you will draw another treasure hunt with your first treasure hunt.

a hand with two nonland cards (of which theirs is a 198% chance to get a single nonland card in your hand on your first hand) has only a 28.3% chance to draw another nonland card meaning you get on average slightly less than 4 cards per treasure hunt

a hand with three nonland cards has a 26.4% chance of drawing a nonland card off of treasure hunt

now lets say you start with a two nonland card hand and draw another nonland card, you now have a 26.9% chance of drawing a nonland card.

Lets do some math here

on a standard hand (treasure hunt + mox diamond usually) you have for each draw
71.6% chance of drawing a land
71.2%
70.6%
70.0%
69.4%
68.8%
68.1%
67.4%
66.7%
65.9%
65.1%
64.3%
63.4%
62.5%
61.5%
60.5%
59.5%
58.3%
57.1%
55.9%
54.5%
53.1%
51.6%
50.0% chance of drawing a land by the 24th card drawn with treasure hunt

meaning more often than not you will draw 23 cards per game after your initial 7, meaning you will go through half your deck more often than not on average

your win conditions are
dark depths + thespians stage
punishing fire + grove
seismic assault
land's edge
inkmoth + kessig wolf run

meaning 13.3% of your deck is dedicated to actually killing your opponent, which means by the average 30 cards drawn per game you will have found 3.99 (only getting 3 of your win conditions every 100 games) of your cards for a win conditions, of which one of those cards will not require another card to help you win the game (assault and edge)

this means that this deck will on average be able to assemble its win condition within the second treasure hunt, meaning this deck can win on turn 4 and potentially even earlier if you say draw into manabonds with stage and depths in hand. While still being sturdy enough to survive most threats.

Deck Tags

  • treasure hunt
  • Lands
  • Combo
  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

04066

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Treasure Hunt Lands

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