MonoW halfdeck: Equipment

by Muktol on 22 November 2013

Main Deck (30 cards)

Sideboard (7 cards)

Creatures (1)

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Deck Description

Searching for challenges I stumbled upon wickeddarman's idea of halfdecks.
The idea behind this is to built small decks (30 cards) and fuse them with other such decks. It's important that each halfdeck could work on it's own and that you tag your deck as 'halfdeck' so that others may find proper halves to combine it with.
Basically I have seen 2 ways of building such a deck:

1.) Take a 60 card deck and split it into 2 halves of 30 cards each.
2.) Take a 60 card deck and try to filter 30 essential cards out of this deck.

Personally I like the second way better than the first because it allows you to make a good and working half and forget about the second half. It also enables you to add a small, 7 cards, sideboard.

I tried to get some of my decks working as halfdecks, one of them is a equipment deck ( )

This deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to improve this deck.

How to Play

This is the essence of an equipment deck.
The creatures all benefit from either being equipped or having 3+ artifacts on the field, the equipment itselfs is cheap and thus fast to play.
The sideboard offers some protection for your creatures, some carddraw and trample if the match takes longer.

Deck Tags

  • halfdeck
  • Mono White
  • Equipment
  • Artifact
  • Untested

Deck at a Glance

Social Stats


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Mana Curve

Mana Symbol Occurrence


Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for MonoW halfdeck: Equipment

I have run an equip deck for years. To get this going great you should get puresteel paladin's, auriok glaive masters and steelshapers. I see that you have the Kor's that are similar to aurioks. That works too. However if they are soldiers and knight, which they generally are the steelshaper, when equipped, gives knights and soldiers +1/+1.

Lost leonin is a soldier with infect and grafted exoskeleton is an equipment with infect. That ability is really good with these types of decks, especially anyone who is double strike.

An enchantment I use which its just my advice, but its up to you, is murder investigation. Also crusade. There is another enchantment like crusade but it only boosts your creatures as opposed to crusade which boosts ALL white creatures.

There is also an artifact land that taps for white mana and that will help your metal craft ability. I cant remember the name but it came out in the first Mirrodin block.

Posted 22 November 2013 at 13:31


I just thought of skyhunter cub, when equipped gets flying and +1/+1.

Posted 22 November 2013 at 13:34


I had "Puresteel Paladin" in this halfdeck but the equip costs are very low on this deck I removed him to get some free slots.
"Auriok Steelshaper" is a good idea, I will trade it for one "Etched Champion"

"Lost Leonin" is a nice card, but I favour "Kor Duelist" (praticaly a 4/1 or a 2/1 deathtouch) or "Kitesail Apprentice" (evasion). "Grafted Exoskeleton" is a little bit too expensive to fit in here (cc4)
"Skyhunter Cub" is pretty much the same as "Kitesail Apprentice"

"Crusade" and "Ancient Den" (The artifact land you meant) are not modern legal. As for "Crusade" this would fit into an enchntment deck, but here the creatures benefit from equipment and atifacts.

Posted 22 November 2013 at 13:34