W/G Pauper: Life Gain

by Muktol on 09 September 2016

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (5)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

[u]Basic Idea[/u]
The second deck I did for our pauper 'tournament' with my local playgroup. I wanted something that wasn't too fast but rather was able to take it's time and beat it's opponent more slowly. Life-Gain seemed good enough for that and after looking at my list I saw that I hadn't built a pauper Soul Sisters deck...perfect!

[u]Tests[/u]
I have tested this deck against other pauper decks. The decks I tested against are a mixture of Control and Aggro and the result are recorded in a spreadsheet. If you're interested in details from the spreadsheet, feel free to ask.

I'm open to all suggestions and ideas that may help to improve this deck.

How to Play

The main tactic of this deck is to outheal your opponent: Gain more life than he possibly could to and then overrun him with a high number of small creatures.
[[Soul Warden]], [[Soul's Attendant]] and [[Essence Warden]] will gain you life for each creature that hit's the battleground, be it your or your opponents. [[Suture Priest]] is a little bit meaner, gaining you life when you get creatures, but draining life whenever a creature hits the board under your opponents control.
[[Midnight Guard]] in combination with [[Presence of Gond]] can produce infinite tokens and infinite life, and when this doesn't work out then the flying tokens from [[Battle Screech]] will be your last hope.

Deck Tags

  • Pauper
  • Selesnya
  • Combo
  • Life Gain
  • Tested

Deck at a Glance

Social Stats

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This deck has been viewed 1,946 times.

Mana Curve

Mana Symbol Occurrence

2800015

Deck Format


Pauper

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for W/G Pauper: Life Gain

The second Pauper deck I ever made irl was very similar (my first was GW Slivers). While I used less "sisters" (4 each of the two Wardens), I concentrated more on the token production. I also included Veteran Armorer (3 main, 1 side) and Selesnya Evangel (only 3 main), that's where our similarlies end. This is the Token production I used:

Midnight Guard + Presence of Gond.
Devoted Druid + Sigil of the Nayan Gods + Presence of Gond.
Midnight Guard and / or Nettle Sentinel and / or Devoted Druid (enchanted with Sigil) + Sprout Swarm.
Scatter the Seeds.

It was the first time I ever used Sprout Swarm and it quickly became my favourite token producing instant. Remember, you can convoke the buyback.

1
Posted 09 September 2016 at 10:42

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Thanks for looking at this. I think I looked at the deck you mentioned while building my own version :)
I knew of "Sprout Swarm" (and it's buyback+ convoke ability) as I had to play against a modern G/W token deck on a local tournament...it was horrible. How many copies would you include, 2 or 3? On the one hand you don't want to have 2 of them in your hand, on the other hand you want to draw this spell (once) on each game you play.
"Midnight Guar" seems to be THE combo-piece in pauper. I made this deck, and the pauper tournament, to help a friend with his deck-building. He prefers slow and complex decks that often enough lack a possibility to win a game. Some of his most-played cards would be "Deadly Allure", "Undying Evil" and, if possible, "Redirect" on the same deck and in the same turn. Thus I tried to 'force' him into pauper as many of those complex cards shouldn't be available there. His deck will stay slow nevertheless and thus I don't want to include an endless combo, which might take the fun out of it.
In the end I did/ will do the following changes:
Add 2 "Presence of Gond" instead of 2 "Captain's Call"
Add 3 "Sigil of the Nayan Gods" to the sideboard.

To add "Sprout Swarm" I will have to see what cards I want to remove, probably 1 "Triplicate Spirits", 1 "Veteran Armorer" and perhaps sideboard 1 "Spare from Evil"...depending on the number I want to add.

0
Posted 09 September 2016 at 11:47

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In my deck, I ran a full set of Sprout Swarm as the main source of tokens. Presence of Gond was added because not additng it in a GW deck that runs a full set of Midnight Guard seems stupid. Reasons I ran 4:

I wanted to see it every game.
If it gets countered or discarded (Duress, etc), I have backup.
You can cast one for two, then use that Saproling towards convoke for the other, so extras aren't a waste.

Remember, you can use creatures with Summoning sickness to convoke, this includes the token Stonybrook Schoolmaster makes, effectively letting Stonybrook Schoolmaster convoke for two castings of Sprout Swarm per turn.

Bottom line, Sprout Swarm is so bonkers that I'm surprised more people don't use it.

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Posted 09 September 2016 at 12:03

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Yesterday I had the possibility to test this deck a little bit. Though 3 games are no successful test I could learn some things about this deck.
Sprout Swarm really was a great card, especially with one or more Stonybrook Schoolmaster on the field to tap for.
On the one hand I'm not that convinced about Selesnya Evangel any more but I also don't want to add Midnight Guard because those decks are only played among friends and (endless) combos seem a lame way to win.
I also removed the 2 Veteran Armorer I had mainboard and put one into the sideboard as I simply had no need for them. This may change if I get the possibility to test those decks a little more intensely.

0
Posted 01 November 2016 at 13:20

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