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At a point in my long milling career I tested the bridge a lot, and even in a deck with only cc 1 and 2 it was hard to get into play in time to stop the aggro opponents. It does wonders against stuff like emrakul/show and tell But that's about it :( With 7 3cc and 2 4cc you will likely lock your bridge down for too long a time. Trapmaker's snare is really overlooked in mill. Coupled with archive trap it actually makes turn 2 kills doable with mill, but this only happens against players who search, so you need something that makes them search. On that account 2 ghostquarters might be too little. The trouble starts when you face mono-color with 4 ghostquarters, so 2 in sideboard and 2 in main might be a solution. I started out milling with a deck based on archive trap, trapmakers snare and fertilid, and it was actually quite fast but was too easy to counter. Perhaps the snares dedicate the deck too much? Appart from these two points the deck is a clasic :D
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