Kuldotha Beatdown

by MWood2286 on 16 August 2011

Main Deck (60 cards)

Sideboard (6 cards)

Creatures (2)

Instants (4)

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Deck Description

Kuldotha Red, with some utility built in. Hopefully it plays how I think it's going to. Suggestions are always welcome, as usual :)

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,911 times.

Mana Curve

Mana Symbol Occurrence

000440

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kuldotha Beatdown

I wouldn't really expect that the Reverberates, or the explorer's scope would be all that useful. I would probably take those 6 out, take out 1 of infiltration lenses, and put in 2 more goblin bushwhakers, a 4th memnite, and 4 flayer husks.

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Posted 16 August 2011 at 21:29

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If I take out the scopes, I'm putting in Signal Pest. The equipments are in there for the Gaveleer as a means of utility, to get some hand advantage. Reverberate on a Goblin Grenade or Kuldotha Rebirth is just boss, so I wanna keep those in. BUT, I never considered Flayer Husk lol. Thanks dude I may have to try that.

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Posted 16 August 2011 at 21:32

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Pretty good deck.. I actually run something similar so I have some idea of where you're going with this..

- I'd add some Warren Instigators and Goblin Tunnelers
- I'd substitute the shocks with Galvanic blasts since it'll either be better or just as good in any eventuality
- Try throwing in some Panic Spellbombs.. Even if you sac them for rebirth you can still pay {r} for a extra card.
- Since this is sort a big play kinda deck I'd try subbing the teetering peaks for Smoldering Spires or just adding some in and I'd also throw in a geosurge or two since it lets you make big plays..

Also, (and I may be wrong) aren't Lightning bolt and ember hauler no longer standard since M12 came out?

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Posted 16 August 2011 at 21:45

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You're absolutely right about Ember Hauler and Lightning Bolt. I didn't think they cycled out for a little while yet though. I'm probably wrong, but in any case, that opens up 6 slots in the deck lol. Spellbomb is a good idea. I considered it in the beginning, and I felt like it slowed me down a bit. I really want to be ending the game on turn 3-4 on average. I'll do some mixing and matching and play-testing and see what I can do. I really wanna bring this to FNM this week and see how it does. Thanks for the suggestions

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Posted 16 August 2011 at 22:00

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Bolt and Hauler don't rotate out of Standard until October, when Innistrad comes out. You can use them until then.

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Posted 17 August 2011 at 05:24

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Yeah I figured that out.. My bad on that one..

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Posted 17 September 2011 at 03:34

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