Arcbound Triskelion

by Nahe on 15 September 2013

Main Deck (60 cards)

Sideboard (4 cards)

Instants (4)

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Deck Description

Arcbound creatures that grow bigger due to profilerate and a few others things and eventually feed Triskelion into a 1-shot cannon.

How to Play

Early game the Arcbound's can be used to attack your opponent whilst slowly growing bigger. By the time Triskelion hits the table (supported by Pentavus if possible) you can just blast your opponent from the table.

Deck Tags

  • Arcbound
  • triskelion
  • Budget
  • Proliferate

Deck at a Glance

Social Stats

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Like

This deck has been viewed 2,667 times.

Mana Curve

Mana Symbol Occurrence

06200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Arcbound Triskelion

instead of blue, why not run green?
there are may good cards to give your creatures +1/+1 counters.. such as Blessings of Nature

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Posted 28 September 2013 at 22:41

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Thanks for the comment! It's mostly colorless anyway, but considering the manacost and potential amount of tokens, I think the proliferate cards work best.

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Posted 29 September 2013 at 09:29

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Hi. Had some time thinking what we talked about on skype. I would recommend 2 or 3 dross scorpions (20 cent pp). These in combination with you pentavites and chalice will give infinite mana & +1/+1 counters.

Furthermore. with the throne of geth your blue profilate spells become more a filler. Instead you could get some removal, extra card draw or counter spells (stoic rebutal 20 cent pp).
The deck would even become more stable with the removal of blue mana. Since grim affliction and fate transfer can be cast with black mana.

In the end I think this is a well made deck that will go stomping pretty fast and pretty hard.

ps other cards which would work great but are unfortunatly green:
Hindervines & Mutants prey

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Posted 30 September 2013 at 16:47

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The Dross Scorpions are a great idea, and I'll be sure to add 2 of them to the deck.

As for dropping a color, perhaps it would be better to actually get rid of black then. Since the card draw from Steady Progress seems more usefull than the -1/-1 from Grim Affliction. And Fate Transfer works fine with either blue or black.

Though even with dropping black, I'd still keep a few swamps in the deck for Skeleton Shard.

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Posted 01 October 2013 at 09:08

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Oh.. and look up parallax tide. Could prove fun. and lame...

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Posted 01 October 2013 at 20:09

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