R/G Land Destruction

by Nalathani on 15 May 2015

Main Deck (60 cards)

Sideboard (13 cards)

Creatures (3)


Sorceries (6)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Land Destruction
  • Red
  • Green
  • Modern

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,002 times.

Mana Curve

Mana Symbol Occurrence

0044118

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/G Land Destruction

There are two issues with this deck. First it is way too slow, the second issue is that you only got 58 cards main deck.

0
Posted 08 July 2015 at 19:15

Permalink

Meh. I've gone 3-2 the last 4 friday night magics I've gone to with it. I don't think land destruction will ever be sitting top tier with Twin, Affinity, Tron or Merfolk for modern, but I've been happy with it.

0
Posted 09 July 2015 at 14:08

Permalink

As a person devoted to playing control and having my main legacy deck atm be land destruction, I know the weaknesses of the strategy. My point about it being too slow is mainly due to the lack of acceleration (besides from Birds) and no Boom//Bust. I personally don't think you need Acidic Slime and Arbor Colossus, and I have played with Avalanche Riders myself before, I am not too fond of them to be honest.

Here is my honest idea of a way to improve your deck, fully explained:
-1 Acidic Slime
-2 Arbor Colossus
-3 Avalance Riders
-1 Mwonvuli Acid-Moss
-3 Mountain
-3 Forest

+4 Boom//Bust
+3 Trinisphere
+4 Bloodstained Mire
+1 Overgrown Tomb
+1 Blood Crypt

Now, before you call me crazy, and wonder about the Bloodstained Mires, Overgrown Tomb, and Blood Crypt. They are all there because of Boom//Bust. When casting Boom//Bust you can target your own fetchland and sacrifice it in response thus giving you a semi-sinkhole. Also having black mana and a reliabe way to fetch it lets you explore more sideboard options, however I don't know your meta, so I cannot help you there. Trinisphere, yes Trinisphere, it was made for land destruction. However if the fetchlands and extra shock lands are out of budget, just add Trinisphere instead of Arbor Colossus and Acidic Slime.

0
Posted 10 July 2015 at 01:38

Permalink

First of all, I had people at my FNM suggest boom/bust but I never considered it really. It hadn't occurred to me that I could sac a fetch land in response to targeting it with boom/bust. Thanks! Also, I didn't even know Trinisphere existed...it makes sense. They're going to be stuck at one or two land for most of the game, so if every spell costs at least 3, it's as good as having 0 land. Thanks for the advice!

0
Posted 10 July 2015 at 16:24

Permalink

You're welcome!

0
Posted 11 July 2015 at 00:08

Permalink