Flame Game

by Narsir on 21 August 2012

Main Deck (28 cards)

Sideboard (18 cards)

Instants (2)


Artifacts (3)

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Deck Description

Past in Flames combo deck

Paths to Chain:
--Geosurge, Copy, Past... (Net mana pattern per Past=14, [18], 26, [29]...)
A) 5 mana to find Devil's Play, 8 to find Geosurge+Copy
B) Net 5 cards off of Secrets
--8 creatures, Hymn, Past... (Net mana patter per Past=8, [10], 18, [19]...)
A) Looting mana only
B) Net 3 cards off of Secrets
--5 creatures, Hymn, Copy, Past... (Net mana per Past=10, [12], 18, [19]...)
A) Looting mana only
B) Net 5 cards off of Secrets

[Priest and Plunge can allow me to combo off sooner, but Priest doesn't net mana and Plunge is not sustainable]

[Devil's Play kills at 13 mana total if copied]

[If Krenko's Command is used to make creatures, Krenko himself can serve as a plan B/doubling cog]

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0120200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Flame Game

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