Crazy Mill

by nastyninjabear on 28 December 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a pure mill deck. It has multiple methods of winning through either mill or damage. There are multiple combos in the deck that can lead to win conditions.

Many Revisions to this deck have been made. Getting close to having it sorted out.

How to Play

Combo Jace with Duskmantle Guildmage. Activate Duskmantle ability to deal 1 damage for every card that hits the graveyard this turn. If you can activate this 2 times (6 mana) then you can deal 20 damage in one turn by activating Jace for +0 to put 10 cards from the library into the graveyard dealing 2 damage per card.

Combo Nightveil Specter (or any creature with Aqueous Form enchanted) with Paranoid Delusions and/or Whispering Madness to put “unblockable” damage through as well as mill your opponent every turn removing their library or wiping their hand every turn.

After using a breaking//entering to mill 8 cards use the Deathrite Shaman for mana acceleration as well as life heal and life damage.

Deck Tags

  • Crazy Mill deck.

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 1,419 times.

Mana Curve

Mana Symbol Occurrence

0443844

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Crazy Mill

Over all good deck. Try putting in Nightveil Specter in place of Deathcult Rogue. I have to admit Deathcult Rogue is a way cooler name vs. Nightveil Specter. You can using Nightveil to play other guys lands and then use their land to play their creatures that Nightveil has exiled.
If you want to have this deck preform at the top level add a mass removal spell. I think replacing the Diabolic Tutors for mass removal.

0
Posted 29 December 2013 at 07:00

Permalink

I agree. Cyclonic rift overloaded would be great to keep the aggro down on the other side of the table.

0
Posted 29 December 2013 at 09:23

Permalink

The Deathcult Rogues were so I can cypher the Paranoid Delusions and whispering madness for forced mill effects every turn. If i took the specter they could easily block the specter and it would be useless for that purpose.

I worry that Cyclonic rift costs too much to overload. I should have won or be dead by the time I have 8 mana.

0
Posted 29 December 2013 at 20:54

Permalink

Sideboarding Aquaous Form would fix that problem against decks with flying.

0
Posted 29 December 2013 at 22:01

Permalink

Or mainboard Specter and Sideboard Rogue

0
Posted 29 December 2013 at 22:10

Permalink

OH! Well thats an interesting idea...what would i sideboard out for it...probably 2 paranoid delusions and 2 whispering madness.

0
Posted 29 December 2013 at 22:12

Permalink

Or Tome Scour, maybe. Since your Paranoid Delusions will probably end up serving you better with an Unblockable Specter than your Tome Scours will. XD

0
Posted 29 December 2013 at 22:30

Permalink

I think you're right in the long run, but I liked tome scour because of the efficiency as well as having something to do turn one.

0
Posted 29 December 2013 at 23:19

Permalink

Phantom Warrior is better than the Deathcult Rogues, I guess. This deck needs fewer big cards like Traumatize and Jace and would do better with spot removal, like Far/Away, Hero's Downfall, Cyclonic Rift.

0
Posted 29 December 2013 at 17:13

Permalink

You are absolutely right, phantom warrior is better than rogues. I do like the alternative mana cost though if i dont have necessary blue mana out for phantom, but i dont like that mutavault can block rogues. I'll have to play test both and see if its a problem.
The traumatize and Jace are the backone of the deck, they are required for the deck to win turn 5 or 6. So they have to stay in. Mostly i need to figure out how to replace the Diabolic Tutors . Cyclonic Rift has come up a few times...ill have to test that too. I tried mixing in Green Ramp in via Sylvan Caryatid to get the combo on turn 5. I havent been able to test it yet but i just threw in 6 dual lands for blue/green and black/green. It offers a decent cheap hexproof chump block and ramp for 2 mana.

0
Posted 29 December 2013 at 21:14

Permalink

You say you need Traumatize, but I'd rather see Mind Grind or Mind Funeral. Assuming they went first and you haven't hit them with any mill and they have gained no card advantage, which would provide the greatest gain from Traumatize, your only milling, on turn 5, 20 cards. And that's if you haven't been doing your job all game. For 4 mana with either 4 Tome Scours or 2 Glimpse the Unthinkables (though the latter would take away your Standard legality), you can do the same thing regardless of what you've milled them for beforehand AND can start doing so earlier. You're better off with other, cheaper big ticket items or more smaller things. Maybe throw in Consuming Aberration in its place. Same cost, can mill multiple time, and gives you the alternate win of punching them in the face repeatedly.

0
Posted 29 December 2013 at 22:09

Permalink

You do make a good point. I like the mind funeral instead of traumatize. For 3 mana, it really could potentially put away a close amount of cards. I looked at consuming aberration and while its extremely powerful for this deck, i didnt see it as a playable card. I dont see games with this deck going the distance. Its gonna be an early KO with this one one way or another :)

EDIT: Mind Funeral isnt Standard :(

0
Posted 29 December 2013 at 22:32

Permalink

Then Mind Funeral and Mind Grind are the way to go, especially if you're playing against pricier, more competitive decks because they'll usually be running fetch lands and not only thinning their decks for you but lowering their in-deck land count for any of the big ticket things I recommended.

0
Posted 29 December 2013 at 22:34

Permalink

I was having some issues editing my previous post sorry about that. Mind Funeral isn't standard so i cant use it. Mind grind IS but for it to do the same thing as Mind Funeral, it would cost more than Traumatize...so it sort of lacks the efficiency that I'd want.
Abberration is an option i looked at, but it would be another couple of turns to win with him, wheras a traumatize+jace at turn 6 is a win.

0
Posted 29 December 2013 at 23:06

Permalink

I would still recommend at least testing Mind Grind. Even if it costs the same, it can have a bigger impact and isn't weakened by earlier maneuvers but, in fact, made stronger by them.

0
Posted 29 December 2013 at 23:10

Permalink

Well heck man. You are very good at this. You are right in that Mind Grind makes the same impact no matter what i've done befrore where as traumatize has diminshing returns. Plus i can mind grind for less if i want to at any time.

0
Posted 29 December 2013 at 23:45

Permalink

Maybe consider Deathrite Shaman. Mostly as a mana dork once you've got one or two mill spells off and he'll speed up Jace.

0
Posted 29 December 2013 at 23:05

Permalink

Oooh, thats awkward..I like it! I actually have one too. Especially if i run those Mind Grinds, i can just choose 2 lands, and ensure there is always a land in the graveyard to mana bump....Perfect, those are going in instead of tutor. Hes just super utility. I dig it.
:)

0
Posted 29 December 2013 at 23:38

Permalink

Sadly, this deck went from affordable to obnoxious. Another 60 bucks just for 2 card additions, jeesh.

0
Posted 30 December 2013 at 00:11

Permalink

Yar, he's more than a bit pricey. Just a thought, though.

0
Posted 30 December 2013 at 01:44

Permalink

I made the updates to the deck, does that look about right? Lots of changes discussed here. I think i've gotten it pretty solid now.

0
Posted 30 December 2013 at 03:49

Permalink

Im actually thinking that i should swap out tome scour for the Aqueous Form. That way any of the 12 creatues in the deck could be cyphered in for the PD and WM. They could be much more powerful than the cheap mill.

0
Posted 30 December 2013 at 05:05

Permalink

That could work. I'm still leery of my own advice throwing in Deathrite. If you can afford to actually put him in, let me know how it works out.

0
Posted 30 December 2013 at 20:03

Permalink

I'll probably proxy him in for a while. He could be useful utility i think. Plus the mana ramp would really be good to put out jace sooner. I think its a great idea in theory, ill have to see if it works. What do you think about sideboard?

0
Posted 30 December 2013 at 21:36

Permalink