NBonezM

39 Decks, 163 Comments, 41 Reputation

That or I've noticed that if you refresh the page it will add whatever you just added again. That's be my guess.

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Posted 02 June 2013 at 01:44 in reply to #360282 on R.G. Aggro

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I assume you don't want to run 8 rancor, 8armed and dangerous, or 6 muzzling mortors

You should think about flinthoof Boar, Lightning mauler, and Hellrider. The Boar and Hellrider would work well with Armed

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Posted 01 June 2013 at 23:36 as a comment on R.G. Aggro

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Why Ornithoptor? I think it would be better to have something Boros Charm to make your creatures indestructible against enemy Wrath spells or your own Blasphemous Act. And in the worst case scenario it deals 4 damage to your opponent.

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Posted 01 June 2013 at 23:28 as a comment on stuffed reckoner

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Hell, why don't you throw in all the Guild Champions and all the Shocklands too. Then put in Battle of Wits because you can! LOL

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Posted 01 June 2013 at 04:42 as a comment on Ravnica, City of Guilds

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You should run Bonfire of the Damned instead of Blasphemous Act so you don't hit your own creatures. I think you should add more Godless Shrines and Sacred Foundrys so you can consistently cast Doomed Traveler turn 1. So far you only have 6 lands that can tap for white turn 1. Maybe take out 2 or 3 Swamps for them.

Disciple of Bolas and Desecration Demon seem like you're weakest cards, the demon because he's not likely to attack or block, even if they have to sac a creature. Disciple because most of the cards you would want to sac would be tiny and worth more on the board were they can attack than if you draw 2 or so cards.

I think you should also add at least 1 Skirsdag High Priest, and 1 Cartel Aristocrat. An interesting card to consider would be Ajani: He's for 3 mana so he'd come out quick, his +1 makes your creatures bigger so they can both block and live but also if you keep the Disciples you would draw more cards, and his -2 can giving Falkenrath Aristocrat or the demons from Skirsdag doublestrike would be devastating. I think it would fit well if you could get the mana base right. If you do I wouldn't have more than 2 though.
Hope this gives you some fun ideas!

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Posted 01 June 2013 at 04:33 in reply to #359907 on Bloodlust

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Yes it is very disappointing but it's a price I'm will to pay if it means I can stand up to most decks in standard consistently. I actually just changed it up a little to be more effect against aggro

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Posted 01 June 2013 at 03:53 in reply to #359648 on Unexpected Results

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WARNING: If YOU deal damage to your Obliterators you will have to sac permanents in case you didn't notice (referring to Pyrohemia). Other than that this deck seems very solid.

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Posted 31 May 2013 at 19:02 as a comment on Stopping Hitting Yourself 2.0

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I like the 'go big or scoop' concept you've got going on, maybe think about adding Trostoni's Summoner to throw up a field of blockers with a single card. Here's my Results list, not the same gameplan you have but I might give you some ideas. I was actually considering phasing out a couple of unexpected results for Ral Zarek. Tell me what you think:
http://www.mtgvault.com/nbonezm/decks/expect-the-unexpected-result/

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Posted 31 May 2013 at 13:53 as a comment on Unexpected Results

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So you should at least describe you're commander's ability/creature type/mana cost/etc.........................................................................

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Posted 31 May 2013 at 01:33 as a comment on Raize, Warden of Souls

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Really?! that is interesting then... I might have to think more about the implications.

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Posted 30 May 2013 at 23:57 in reply to #359365 on The Golgari Swarm

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Hmmm. I don't like Varolz with Boneyard Wurm, Splingerfright, and Primordial Hydra. They can't benefit you in the graveyard except to boost others on the battlefield. Maybe consider Triumph of Ferocity to help you draw more because you'll usually have the biggest creatures. There are also better cards for 4 mana than Jarad's Orders.
I like it though, good start.

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Posted 30 May 2013 at 23:40 as a comment on The Golgari Swarm

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Idyllic Tutor is a sorcery-- search your library for an enchantment and put it in your hand.

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Posted 30 May 2013 at 18:34 in reply to #358794 on Cleansing Fire

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Endless ranks of the Dead costs 4 mana, mean you could have discarded them and made 2 zombies 2 turns ago. That's 8 more damage assuming they're unblocked. This deck has no late game. It's either win quick with a horde or watch them die and have no hand.

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Posted 30 May 2013 at 16:08 in reply to #358928 on 2$ Deck

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What about adding Infernal Tutor? I think it would be good because you play out your hand by turn 2 or 3. It would kinda break your budget though haha

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Posted 30 May 2013 at 12:34 as a comment on 2$ Deck

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Hmm. I guess I lied again. Genesis wave isn't banned in modern but I could have sworn it said it was only legal in legacy. Oh well, Platinum Angel would be fun to add

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Posted 30 May 2013 at 12:30 in reply to #358786 on summon all the things!

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There ya go. That's all I need, well done.

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Posted 30 May 2013 at 06:57 in reply to #358822 on Hyperfog

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Sorry Spectral Flight. I can see that but you can't assume it'll work perfectly, sometimes it will but other you'll be holding 2 Hold the Gates in your hand and hating the world.

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Posted 30 May 2013 at 06:51 in reply to #358821 on Try to hit me

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Just when you thought Turbo Fog could get more annoy-------> HYPERFOG FOR THE WIN!!!!
But seriously, looks powerful but what's your gameplan for combo decks? or Mill? or NOT creatures?

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Posted 30 May 2013 at 06:44 as a comment on Hyperfog

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You don't run any gates... so why Hold the Gates? For Vigilance? Celestial Flight would be much better and would give your Geist evasion, Holy Mantle would be good mainboard too.

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Posted 30 May 2013 at 06:41 as a comment on Try to hit me

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Very intimidating and cheap too! I think this could easily work and I love Demonlord of Ashmouth and am happy to see him as a 4 of.

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Posted 30 May 2013 at 06:30 as a comment on Evil Never Dies

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