Wolves and Werewolves

by ncespio88 on 19 October 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Instants (12)

Enchantments (1)

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Deck Description

Several cards to get many tokens. Garruk to get any creature from my library I need in my hand, or to boost creatures if necessary. Spidery grasp as a defense against flying.

Comments?

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,622 times.

Mana Curve

Mana Symbol Occurrence

0001722

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wolves and Werewolves

http://www.mtgvault.com/ViewCard_Popup.aspx?CardName=Reckless%20Waif&Edition=ISD&Print=1
I would suggest Reckless Waif for the deck, put it on the battlefield on turn 1 and it's pretty hard to transform back to human if enemy didn't cast spell at hes/hers first turn

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Posted 19 October 2011 at 09:57

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- Feral Ridgewolf
+ Daybreak Ranger for the 3-slot

Built-in removal, receives bonuses from mayor.

Some dual-lands (Rootbound Crag, Copperline Gorge) in evening out those games where you're stuck on one color--the wrong color--with the perfect hand.

Check out my werewolf list: http://www.mtgvault.com/ViewDeck.aspx?DeckID=249186

I played it at FNM and got screwed up by planeswalkers. I added in some Beast Within to even the field.

0
Posted 19 October 2011 at 18:03

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