Infinite Mana Burn

by Necro516 on 18 April 2010

Main Deck (60 cards)


Sorceries (4)


Artifacts (8)


Enchantments (8)


Land (20)

Sideboard (0 cards)

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Deck Description

Put Crab umbra on protigal sorcerer and ust the infinite mana combo to kill everything. Please comment i want to make this deck but need some trouble shooting

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Mana Curve

Mana Symbol Occurrence

0210110

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinite Mana Burn

where's the infinite combo? im confused! why is this feeling so familiar?

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Posted 19 April 2010 at 00:36

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I'm confused about your choice regarding the ball lightning and hellspark elemental.

Replace the hellspark with banefire. With infinite mana, it would reduce the cards required to win by 1 (You need crab umbra and either brimstone or pyromancer, with banefire you just need banefire.)

Replace the brimstone mages with cunning sparkmages. In standard the speed will help you more than the survivability of the brimstone.

Also toss in another filigree sages.

And then toss in a couple acts of treason for a nice FU to all the players using the same infinite mana combo for the eldrazi.

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Posted 19 April 2010 at 01:02

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they are quick incase you dont have the proper hand they fill the gape but im thinking to take them out bc they take up too much space which would be better served other places

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Posted 19 April 2010 at 14:30

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Infinite Mana Combo
Training Ground + Khalni Gem + Filigree Sages

Tap Khalni Gem for UU, untap using Filigree Sage's ability using 2U, which is REDUCED to just U, thanks to Training Ground. Using this, you can get 1 free U mana for each tap, then when you've got enough, use it to Tap Prodigal Pyromancer, then untap using Crab Umbra's ability for U, that was you can tap-cycle him 20 times, if you tapped Khalni Gem 20 times.

It's a very abusive combo, sadly, and if played right, can be a turn 5 kill.

Turn 1 - Island, Training Ground
Turn 2 - Mountain, Prodigal Pyromancer
Turn 3 - Island or Mountain, Crab Umbra on Prodigal, then free mana for a negate or 2 Lightning Bolts
Turn 4 - Mountain or Island, then Khalni Gem
Turn 5 - Island or Mountain (3 in play), Filigree Sages by taping 2 lands and Khalni Gem, then tap 1 Island to untap Khalni Gem, then build up enough mana for 20 untaps, then tap-cycle Prodigal Pyromancer for the kill.

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Posted 19 April 2010 at 01:04

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http://mtgvault.com/ViewDeck.aspx?DeckID=55589

Modified version.

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Posted 19 April 2010 at 01:22

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maybe put in an eldrazi for another win condish
and some everflowing chalices that u can kick twice for another comboable item
i vote for 4 sages

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Posted 19 April 2010 at 03:09

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Thanks Toasty for the support in explaining the combo. I have the brimstone mages in there bc once lvled (with training ground it is (1)(R) to lvl) you get a lightning bolt instead of the 1 dmg. And this idea is realy bassed of the Horseshoe crab deck with the infinite combo built in. I understand that Bain fire is a faster win condition, but that only deals dmg to your opp, wiht this you tech wipe the board and your opp.

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Posted 19 April 2010 at 14:25

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