Standard future-proofing:Vamps

by Necrumlsice on 17 December 2018

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (3)

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Deck Description

So, lets be honest, this deck took a big hit during the last rotation, loosing one of its best aggro creatures in Ya hunni, (Yahenni) its best post board anti midrange card Dusk///Dawn.

So why bother with it?

The next block is likely to be a massive boon to this deck, giving us not only shocks (making paladin of atonement playable again), but also the entire Orzhov gild, known to contain some of the best vampires ever printed.

This deck will go up in power, it might just go to FNM top 8 or it might even do things in the pro tour, but it FOR SURE is worth a look now.

How to Play

This stands as the deck is now, expect this all to shift on the coming of the next set.

It's standard aggro fair right now, just doing the lords work of attacking with buffed out under-costed aggro threats or playing cheap value dudes that are unfairly large later in the game.

It isn't super resilient to board wipes, and dies hard to midrange BUT the extra value of gaining life can sometimes cause players to miscalculate how long you have to pull yourself out of a hole.

Ajust the deck to deal with decks that deal heavy amounts of damage, use the graveyard or are the dreaded Tefri control deck.

This deck is rigged for a phenox heavy meta, with some conicderation for control and Bant/Selsna mindrange.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3001400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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