STANDARD Tap Out White

by Neffrey on 29 April 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (8)

Land (3)

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Deck Description

Tap Out White

Including New Phyrexia

Thoughts would be great.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,076 times.

Mana Curve

Mana Symbol Occurrence

380000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for STANDARD Tap Out White

Comments would be nice. Also I have been trying to decide which I like more between Student of Warfare or Inquisitor Exarch. Also I thought about Puresteel Paladin, but I don't know think its quite a good fit.

Any other ideas would be welcome.

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Posted 11 May 2011 at 21:57

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the mortarpod/basilisk collar combo seems incredibly expensive for simple creature removal, I'd sooner put in a set of pacifisms which you would A: be more likely to draw into and B: be able to play far more cheaply. the level-up creatures seem a bit out of place, too. For what masters cost you may as well put deathless angels in or baneslayers or something.

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Posted 11 May 2011 at 22:06

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I thought about baneslayers. They are too expensive. They levelers actually fit really nicely in because of the sword. And mortarpods and basilisk collars would actually be easier to get because of stoneforge mystics.

Also the life gain is part of the decks strat. It stalls and kills. :)

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Posted 11 May 2011 at 22:19

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I've noticed the tendency in mono color decks to put in cards like Marsh Flats or Arid Mesa and other fetchlands. My question is: why?

Tectonic Edge I get. Just a bad Stripe Mine, and those were always cool. Emeria is understandable, but Marsh Flats in a deck like this isn't just pointless, it's counterproductive. They are taking up space that would be better used by just slotting in a basic land.

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Posted 11 May 2011 at 22:43

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Deck thinning. Thats one less land I'm able to draw. At that point I would rather draw cards that do stuff. Not a land. Also it works better in this case because of the reanimator aspects of the deck.

Also If you look at the sideboard. It is a quick efficient way to get black.

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Posted 11 May 2011 at 22:49

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Ok, you made your point. Not sure I agree, but I get it. I'd probably throw those in the sideboard, because you do have a good reason with what's already in there.

I get that you'd rather thin out your deck than topdeck a land mid to late game, but you've already got the Stoneforge Mystics and the Squadron Hawks for targeted thinning. It doesn't seem like you really have enough land to support the Sun Titan, never mind four of them. You've got fifteen lands you plan on keeping. To hit your land drop every turn? Tough. That's half your deck's land.

In a sixty card deck, even with the fetchlands, getting enough Plains into play to start recurring creatures with Emeria seems... difficult. Why not halve the number of Emeria and replace them with Plains?

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Posted 11 May 2011 at 23:40

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Your right in that. I wont be hitting the land drop every turn. Thats why i have chumpers and lots of life gain. And I think you are forgetting about the fact that i will get EVERY plains out on the board. It doesn't take long for the initial 6 lands to hit the ground. Once I play the first sun titan, He can bring back fetch lands. (every time he attacks.) Thus ramps into the remaining plains.

So yes. I can see if I was only using the fetch lands once, then it wouldn't be viable. However this deck is meant to utilize them many many times.

(Btw thanks for commenting. I really like discussing different options and seeing other peoples criticism :) )

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Posted 12 May 2011 at 00:48

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Also I made some minor changes. I have been playtesting with the deck and i think this makes it run smoother now. I dropped the count of Sun Titan, Tectonic Edge, and Student of Warfare. I put in another plains and put in Inquisitor Exarch.

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Posted 12 May 2011 at 00:51

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I like the Exarch addition, but every time I draw a sample hand, Sun Titan feels like a dead card off the bat. That's 8 turns with no acceleration if you hit your land drop every turn. The Titans seem like a two of at most. I'd probably also drop the Transcendent Master count and up the Student of Warfare and Exarch counts.

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Posted 12 May 2011 at 01:09

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I guess the reason I'm on the fence about this deck is that it doesn't SEEM fast enough. I'm used to fighting green-red infect decks where, on a bad opening hand, your opponent is swinging into you with a 4-4 doublestrike infect with trample. It then dawned on me that very few non-control decks can deal with that anyway.

If I was going to make a sugestion at this point, it would be that you swap your students of warfare with ajani pridemates since you have so many lifegain conditions on the field he'll be a stupidbig/stupidbig within a few turns.

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Posted 12 May 2011 at 01:56

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That's not a bad idea, especially if you toss in an Ajani Goldmane or two to add to the life gain. And if the game drags on, go for the giantlife/giantlife avatar. Maybe don't drop the Students, just because they're a good one drop and mana dump, something with which to start. I'd probably add more Students, since they can soak extra mana and keep up as the game progresses.

Then again, I've been looking at older decks lately for inspiration, and I've been a huge fan of Sligh, and figure that even if you don't go for red, you can still apply that idea to use your mana better each turn. Right now, your only one drops are Origin Spellbombs, your Basilisk Collar, and and the Students. And the Collar isn't really usable until turn three at the earliest, since you've got to get a creature down, the Collar down, and then you've got to equip it before it can be much use. Swords are turn four at the earliest, at least without acceleration.

The recursion facet of the deck is a turn eight occurrence at the earliest, and something I'd not necessarily count on seeing very often. Also, the removal feels a little limited, since it's just the Collar and your Journey to Nowhere. Yeah, you can sideboard in some removal, but what about something like a Day of Judgement to Wrath the board and give yourself some extra time to see your Titans hit the board and start swinging big.

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Posted 12 May 2011 at 02:38

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I'll definately try out both Ajani additions. And I can see Sun Titan at two. I'll play around with it for sure. Thats why I came here. "Help and other peoples advice" :D

I wish I could play figure. Figure is SOO much better. The whole leveling as an instant is way better then sorcery.

Also I haven't really matched up with too much infect. It really isn't in the local meta here.

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Posted 12 May 2011 at 04:05

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The best non-blue-control defence, I find, is pacifisms and or journeys to nowhere. you won't beat green instants in creature pumping, and if they die, they'll come back in a few turns anyway. So I would sideboard full sets of both of those cards or use one of the other myriad one-cost white attack-stopping instants.

I do see that first-strike along with an early basilisk collar could work well for you though, since the only thing that a standard green-red infect deck can do to that is double-strike + trample, which is kind of expensive.

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Posted 12 May 2011 at 06:16

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DUE RESPECT!!! I saw tap out white and none of that card.. It disrupts the tempo of whoever your playing and draws you a card..its an amazing card :) also, batterskull would rock in here as well. other than that like the idea for mono white control :)

check out my deck if ya want and tell em what ya think
http://www.mtgvault.com/ViewDeck.aspx?DeckID=183471

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Posted 12 May 2011 at 20:54

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