NeonShadow

1 Deck, 18 Comments, 0 Reputation

Was a good Type II deck until WotC decided that Reclaim and Defense Grid should not be included in Core X (I could endure the loss of Jester's Cap, but Reclaim... /sob).

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Posted 01 September 2007 at 07:56 as a comment on Groundbreaking

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Yeah, my fault, sorry.

Though adding cards that don't fit into 'Extended' format seems a bit... amateur, in my opinion. There were too many unbalanced cards throughout the history of MTG, Aluren being one of those.

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Posted 01 September 2007 at 00:11 as a comment on The Ultimate Storm

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The mountain/plains balance still isn't right. You have 2 white spells, each requiring only one white mana. Make it something like 17/7 or add dual lands.

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Posted 01 September 2007 at 00:04 as a comment on

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Hell yeah, a good deck, finally. I'd play with this one gladly.

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Posted 31 August 2007 at 23:20 as a comment on Counter Teachings

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Oh yeah, Brutal Force could speed things up.

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Posted 31 August 2007 at 23:05 as a comment on W_R Aggro deck 2

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Pretty good, but yeah, I'd replace Char with Incinerate and about 3 artifact-destroying cards. Other than that, looks promising.

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Posted 31 August 2007 at 23:03 as a comment on W_R Aggro deck 2

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And other Riggers in this deck are.. where? Kher Keep does not create Riggers so that they'd benefit from Primal Forcemage and at the same time be able to attack. So the only source of tokens for you is Volrath's Laboratory, which is a) not even 'Extended' format card; b) can be easily destroyed by red/green/white colour and countered by blue (though I've noticed a common trend in the decks posted here not to include any anti-artifact/enchantment spells).

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Posted 31 August 2007 at 22:55 as a comment on

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I see no sense in Aluren for this deck - to play what? 4 lions? Ridiculous. And if you plan on massive storming, your av. manacost is too high for that.

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Posted 31 August 2007 at 22:41 as a comment on The Ultimate Storm

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Could work, could work... But, man, for Christ's sake, add Elvish Lyrists or Naturalize or whatever - something like Pyrohemia and 4 red manas will own you.

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Posted 31 August 2007 at 22:35 as a comment on

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Well, actually, seems fast enough to me, especially with 3 Sachi and Sacura Tribe Elders. Looks like a good alternative to the standart green "Pump one big fat creature" tactics. But, again, add some disenchanting power.

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Posted 31 August 2007 at 22:29 as a comment on snakes on a plane

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Add something vs. artifacts/enchantments. But the concept seems good enough.

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Posted 31 August 2007 at 22:22 as a comment on

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You can really make a good "Extended" format deck out of this one. Replace Light.Bolt with Firebolt/Seal of Fire, Chain Lightning with Flame Burst, add artifact-destroying cards instead of Fireblast, and there's a good analogue to Ball Lightning in the recent editons which manacost is XR and it can be X/1 with haste and trample. As for Scent of Sinder - from my experience, red colour emptiesthe hand too fast to play such spells effectively. I have faith in you, man :)

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Posted 31 August 2007 at 22:16 as a comment on Red Sly

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I really like the concept. Indeed :) The only thing I want to ask is - is Regeneration for defensive purposes here? Because sacrificed creatures cannot be regenerated, as far as I know. And, man, add some disenchanting - Story Circle destroys your deck.

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Posted 31 August 2007 at 22:15 as a comment on power burn

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Good old green spiders own this deck completely. Needs at least 8 counterspells to control green/red 2-3-4 damaging spells, Wrath of Good, Damnation, etc.

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Posted 31 August 2007 at 21:53 as a comment on

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Respect for trying to make a 5-coloured deck, which is always a challenge. There was a time when I was obsessed with the idea of a 5-coloured deck based on Legacy Weapon, and I know how hard it is, to make an effective multi-colour. What really helped me - and I think you should consider this card as well - is green uncommon enchantment from Invasion "Pulse of Llanowar". Helps solve your problems with mana of the wrong colours early in the game. Good luck, man!

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Posted 31 August 2007 at 21:43 as a comment on Birds With The Same Feathers Are Gays

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OK, man, you have 32 lands in your deck. And, supposing you are lucky enough not to have 6 land cards out of 7 starting ones (which is questionable - half your deck are lands). And at 3rd turn you play one of your amazing enchantments and you think 'This is it!' And it gets disenchanted/countered, but you keep drawing lands. And, believe me, this can and often *will* happen - 4 tutors will not guarantee you that you have the enchantments you require at all times. Fewer lands - more red dmgspells

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Posted 31 August 2007 at 21:35 as a comment on

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Wow, man, you even have Ray of Command here! That's... ummm... Mirage, right? Won't fit even into 'Extended' format. Together with Reins of Power, Altar of Dementia and some others. But that isn't very important, is it? Which really is... what would you do if you encounter a deck with zero to four creatures? Or mass red damage-dealing one? Man, too much influence of stealing the creatures. And... the choice of the cards - that's not serious, adding the cards which are 10 years old.

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Posted 31 August 2007 at 21:21 as a comment on Steal then attack and mil

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Bastard :) Could mention me for the "Wheel of Fate" idea /pif :)

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Posted 31 August 2007 at 21:11 as a comment on BRace Box

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