Stormtide Leviathan

by nickaustin81 on 14 October 2010

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Stormtide Leviathan to help control what can and can't attack and lots of flying and islandwalk. Please comment, still learning!

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 2,772 times.

Mana Curve

Mana Symbol Occurrence

054000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Stormtide Leviathan

GREAT deck love the design but 2 more Sphinx of war isle in my opinion are definitely worth dropping 2 lands or 2 air servants or a combination of them. But as i said great design for a deck. Go U.

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Posted 14 October 2010 at 16:51

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out of interest, what's merfolk spy for in this deck? surely you'd be better off with... say... Aether adept?

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Posted 14 October 2010 at 16:56

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Most definitely! Thanks for the post. I built this deck for someone else, but haven't ordered the cards yet. I will be sure to make that change. Again, Thanks!

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Posted 14 October 2010 at 16:59

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when the stormtide leviathan is out all lands become islands making it unblockable, plus only creatures with islandwalk and flying can attack while the leviathan is out. Merfolk spy is just a cheap castable creature to do more unblockable damage.

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Posted 14 October 2010 at 17:04

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i'd still suggest running aether adept over the merfolk spy.

consider this: you're not running any mana acceleration... so you'll be at least 8 turns before you can put the leviathan into play. 8 turns of needing to survive against aggro decks with only 2 negate and 2 mind control..... trust me you need to be delaying your opponent as much as possible. 4x "creature that's useless until turn 9 or later" has no point in this deck. it's at best a throw-away chump blocker.

honestly, if you've actually managed to get a leviathan in play, it should be game over by that point for your opponent. feeling the need to squeeze an extra 1 or 2 damage in with frankly dodgy creatures is a bad way to build a deck. much better off putting some solid counters or tempo-stalling cards in there to set up for your slow-rolling leviathan victory. otherwise you're just leaving yourself open for 8 long turns while you play bad islandwalk creatures and desparately try to block goblin siege commanders, leatherback baloths, elves with overrun, whatever.

if you're actually going to pay money for this, i would seriously recommend taking out merfolk spy and enclave elite for some more cheap and efficient cards which secure your early game and keep you alive. counterspells such as mana leak seem like a good plan, or perhaps efficient game swingers like the adept or maybe perilous myr (which can do a good job of staving off weenie decks all by itself).

Air servant is a great card, strictly much better than the sphinx in this deck because it not only comes out a turn earlier (very important to this deck because of your lack of acceleration) but it can lock down fliers once the leviathan hits play if your opponent has any.... a very useful thing when you need to protect yourself as well as push damage through.

a final card to consider is perhaps Guard Gomozoa. it doesn't really have any offensive capabilities but as a blocker it's fantastic. it can stall the early game for at least a couple of turns which may be all you need before you can start laying down your threats.

but yes. this deck needs way more disruption to stall the early game. my green-white creature deck would flatten this in three turns without even trying. stick some counterspells in there and i'd have much more of a hard time getting any threats on the board.

the theme is good though.

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Posted 14 October 2010 at 20:23

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im not saying your lying purkle im just interested in whay type of green white it is

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Posted 16 October 2010 at 18:14

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it's an aggro deck with some lifegain on the side to allow for some unblocked creatures hitting.

notable cards include:
birds of paradise
obstinate baloth
boggart ram gang
kitchen finks
watchwolf
armadillo cloak
phytohydra
ajani goldmane (only one copy)
garruk (only one copy)


there's more (such as a couple of mana producing creatures), and i frequently stick in a warden package (I.e. soul warden, essence warden and ajani's pidemate) and there's other stuff as well such as captured sunlight and 2x enlisted wurm at the top of the mana curve.

it's a really strong deck. the aggressive creatures really help put your opponent on the back foot. i had a hard choice between boggart ram gang and leatherback baloth but as it turns out, wither and especially haste are more relevant than a vanilla large creature.

so yeah. that particular deck could slam this one in very few turns. three if i was to play overrun and had the god hand.

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Posted 18 October 2010 at 08:28

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Well that would be a nice deck for just casual play or vintage tournament but in a tourney with only current cards (M11-SOM) allowed it wouldn't work.

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Posted 20 October 2010 at 20:59

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