Beware the Wolfpack

by nickbooth on 22 February 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (3)


Artifacts (1)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Yet another attempt at a standard Werewolf deck, but I find that aggro decks like these need something more to make sure it keeps going when it stalls. Here, that comes in the form of some removal spells (Brimstone Volley, Beast Within) to get rid of their big threats so i can finish them off. Finally, if i start to stagnate, or my opponent wont let my wolves stay transformed, Triumph of the Hordes suddenly makes my human wolves that much more deadly

Daybreak Ranger will probably be the first for me to sideboard out, usually due to lack of flying, in favor of the tracker. I have him mainboard for the Cavern and the synergy with Immerwolf, but the moment his human side is sub-par, out he comes.

Many, many people always say Huntmaster hates Immerwolf, but you couldnt be more wrong. a 3/3 body, 2 life, a trampling 5/5, killing one of their weaker creatures and shocking them all for 4 MANA is beautiful. And, if they pop immerwolf, fine, enjoy get burnt by a bouncing Huntmaster. But the main point is Immerwolf works way to well with every other werewolf to not have him.

Front Page!! Thank you for helping me make this the best it can be. I try and respond to each comment on all of my decks, as each suggestion warrants either recognition (and gratidude) or a respectful refutation (with explanation). I dont approve of advertising at all, but i do believe a magnificent deck can slip through the cracks, so i will look at decks that are presented to me (please dont swamp me. I dont have to).

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

34
Likes

This deck has been viewed 17,943 times.

Mana Curve

Mana Symbol Occurrence

0001931

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Beware the Wolfpack

I like how you are able to play small creatures but it looks like you are able to make them into bigger ones. All in all I feel that it is a pretty good deck with a good early and late game. Although I feel that maybe it should be a 60 card deck...

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Posted 22 February 2012 at 01:39

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what do you mean, should be a 60 card deck? It says it is....

Thanks for the comment. i really like Aggro decks, but i make sure they can push through if things get slow, or they pull out a Day of Judgement. Werewolves are great fun, but its taken me a while to really get that feel.

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Posted 22 February 2012 at 01:42

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Since you have some forests, try adding a Howl of the Night Pack. Check out my deck "First Deck Ever" to see it. Major Wolf power.

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Posted 22 February 2012 at 03:00

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No, Channel + Fireball ?
Also, Vines of Vastwood is good

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Posted 22 February 2012 at 07:13

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To both of you, all those are great cards, but I want to keep specifically this deck Standard. I run a Modern Allies deck (http://www.mtgvault.com/ViewDeck.aspx?DeckID=258958), and that is plenty for the amount i play.

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Posted 22 February 2012 at 21:33

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Pretty good deck, You choose good werewolves for this deck. You may want to consider swapping wild hunger for mutagenic growth. You already have evasion and trample in this deck, and mutagenic growth is 1 phyrexia mana. Even if you're out of mana you can still have a combat trick. This deck says it's 62, so you may want to take out 2 more cards. Imo, the sowrds and full moon's rise are the cards I would consider taking out, but that's up to you. Can you check out my werewolf deck? Thanks.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=291645

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Posted 24 February 2012 at 03:49

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how ironic i already have checked out your werewolf deck :)

Anyways, Mutagenic growth is a very good card, and im on the fence for Wild Hunger anyway. But if i have enough mana i can cast its flashback and pound face. But Mutagenic Growth can pop them in the face if i tap out and they let one threw. I think i just talked myself into it.

Ok thanks for the idea and comment. I dont want to drop either the Swords or Full moons they do fairly well when i play this deck.

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Posted 24 February 2012 at 04:49

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Oh yea you already did. XD

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Posted 26 February 2012 at 22:05

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This looks almost the same as the Werewolf deck I built for a buddy the other day. I just figured some burn would be useful, but to each his own

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Posted 24 February 2012 at 11:04

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cool deck. i like Echoing Courage over Mutagenic Growth. i have it in my wolf deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=302452
here is my werewolf deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=297885

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Posted 27 February 2012 at 06:44

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Ok, so a few changes:

I ran Mutagenic Growth a few times, but I've decided Wild Hunger is a better all-around card, because it can give one of my creatures +6/+2 if i have enough mana, which is really REALLY helpful. Mutagenic Growth dealt decent damage but never a game-changer.

I took out Prey Upon and threw in Brimstone Volley. I needed a bit more red, and Shadow is right i do need some burn. I choose a Volley over other options (Incinerate, Galvanic Blast) because it can get rid of the 3/3 beast tokens Beast Within creates and can remove an important enemy (a titan or Preator for example) with a little set up.

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Posted 28 February 2012 at 00:51

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I might give Wild hunger a try. It sounds like a better card for late game.

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Posted 15 March 2012 at 02:34

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cool deck!!!!!!
check out mine
http://www.mtgvault.com/ViewDeck.aspx?DeckID=280202

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Posted 16 March 2012 at 05:47

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I really enjoy your deck, it looks pretty solid. I just have to question the swords. I understand their use, but on turn 3, getting men on the table has priority. turns 3-5 seem to be the curve in your deck. Seems garruk would be a better fit and more consistant.
Would like some feedback on either of the following decks I have been winning or placing FNM with:
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=321189
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=321289

1
Posted 20 April 2012 at 14:55

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How useful has the Afflicted Deserter been for you?

Lead the stampede, hunters insight, or garruk (m12 one) might give you some needed card draw.

I've really enjoyed running this verion. I think it might be a little faster. Lemme know what you think.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=317495

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Posted 21 April 2012 at 06:47

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Daybreak Ranger over Afflicted Deserter. Afflicted Deserter is a sideboard card.

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Posted 21 April 2012 at 12:54

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I really dont know how efficient Daybreak Ranger is. The amount of red in this deck is seriously dwindling, and i wanted to add another red creature and Afflicted was the best in my opinion. Daybreak can turn certain games around, but i weigh both the mana weight and the fact he might too often be a vanilla 2/2 due to lack of flying. I'll run him for a while, but im not convinced.

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Posted 21 April 2012 at 18:11

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How useful has the Afflicted Deserter been for you?

Lead the stampede, hunters insight, or garruk (m12 one) might give you some needed card draw.

I've really enjoyed running this verion. I think it might be a little faster. Lemme know what you think.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=317495

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Posted 21 April 2012 at 13:40

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I really like Garruk, and his -3 ability can be huge with a transformed dude. I really like the idea of bringing him in, but the swords have been incredible with Terror. Enough of this deck is spells so that lead the stampede wont be as helpful as possible. But point taken, i do have problems with card draw, so the swords are going to go. I now have Triumph to be a sudden finisher.

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Posted 21 April 2012 at 17:55

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I would try to include huntmaster if you can, he can win games by himself[and if you do kill the immerwolfs]

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Posted 21 April 2012 at 17:55

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i would do so in a heartbeat, but Huntmaster is one of the most in-demand cards, and he costs an arm and a leg. I dont play Magic enough competitively to warrant spending $200 dollars on him when this deck kicks arse without him. Im sure he can make this deck unstoppable, but the decks i ususally play against hate this deck right now anyway. Thanks tho.

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Posted 21 April 2012 at 18:08

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another fun way to clear the board with this deck: Blasphemous Act + Full Moon's Rise= Sad Opponent, happy you!

Check out this Sorin inspired deck and coment if you have time!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=325504

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Posted 21 April 2012 at 21:44

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yeah, but unless im facing a horde of spirit tokens (for example) i would prefer the extra damage and trample. the act's mana cost is also very unreliable. i dont want to pay 5 to destroy 2 of their creatures and one of my enchantments. But payiing 1 to wipe their board is extremely powerful against the right deck, which is why its on the sideboard.

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Posted 21 April 2012 at 22:33

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I really like Reckless Waif, especially if your opponent is on the draw. Generally speaking you'll crash in for 3 turn 2 and usually drop a Mayor. I'm not a huge fan of Wolfbitten Captive, but I also play casual so what do I know. Just my two cents. :)

I have a wolf deck too if your interested but, again, it's casual so no restrictions :D

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Posted 21 April 2012 at 22:15

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Hitting for 3 on turn 2 is fantatstic, but the same can be achieved with Captive, by playing him turn 1 and buffing turn 2 (which also guarentees a transformation) or playing him turn 1, him transforming, then playing a mayor.

Waif is also less appealing when you consider drawing him late. a 1/1 that is sometimes a 3/2 on turn 6 pales in comparison to a 6/6 titan that can come down the same turn. The captive, however, can be a 1/1, 2/2, 3/3, or a 6/6, depending on what he is and how much mana i can put into him. He has a chance to be brilliant late, something Waif doesnt.

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Posted 21 April 2012 at 22:57

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I think u should make it 4 wolf bitten captive.

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Posted 22 April 2012 at 03:04

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over what?

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Posted 22 April 2012 at 03:28

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I would run garruk relentless instead because garruk relentless produces wolves and garruk, primal hunter produces beasts

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Posted 22 April 2012 at 16:42

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I have the primal hunter in here because of his card drawing. The beast thing is a little bit of a hassle, but his -3 ability is so much better than Relentless. The only uses of Relentless i would have are the tokens, whereas Primal Hunter has much more to offer to every green deck.

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Posted 25 April 2012 at 02:59

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tokens and living weapons fighting in perfect harmony.

Need feedback thanks.

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=326067

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Posted 22 April 2012 at 22:51

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have you tried huntmaster of the fells?
Take a look at my new human deck at: http://www.mtgvault.com/ViewDeck.aspx?DeckID=326437

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Posted 24 April 2012 at 16:17

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dude, huntmaster is so powerful i dont even want to know how expensive he is. true, he can transform my games, but my friends already hate this deck and i dont play professionals enough to warrant pouring that much cash into my hobby.

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Posted 25 April 2012 at 03:08

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I've run a wolf deck recently. For a while I was looking mostly towards the instigator/kruin combo for early wins, but most decks have decent ways to remove/control that mid range combo. As a result, I tried lowering the curve even further with full sets of wolfbittten captive, reckless waif and gastaf shepard. With 3 sources of anthems through mayor, full moon and immerwolf, you become less vulnerable to spot removal and crank out some heavy damage that can finish folks off quickly. If you are looking for some card draw, go for grandma wolf (i forget her name), but with trample from fullmoon's rise, she gets in and gets you cards.

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Posted 24 April 2012 at 17:35

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PS triumph of the hordes looks horrible in this deck. Only good if you can get 10 poisons on that turn.

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Posted 24 April 2012 at 17:36

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You'd be surprised how many games ive won by smashing ten damage into their face. the +1/+1 and trample can push them over the top, especially with a mayor/immerwolf/instigator gang providing half the damage just from lord pumps.

But you do raise an interesting point. Ive never had trouble with spot removal, but i think the main difference between what you are talking about and what im aiming for is that i want this deck to be able to survive into turn 10. Being able to blast through with 15 damage on turn 4 is great and easily reachable, but i want this to be able to shrug off a couple of mana leaks/doom blades that take out a few creatures, which is why each creature can hold its own.

Speaking of, Lambholt Elder (grandma wolf) is a truely amazing card (4/5 with card advantage for only 3 mana?!?!) but only when transformed. She enters as a vanilla 1/2 for 3, which cant pack a punch nor survive stopping much else that comes in turn 3.

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Posted 25 April 2012 at 03:06

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who likes titans?

what am i saying we all love titans and big creatures to smash and humiliate our opponents! :P
now if your an instant and sorcery dude, this deck is not for you.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=326966

Note: Don't look at the deck? its called READ DESCRIPTION for a reason!

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Posted 24 April 2012 at 23:06

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the addition of cavern of souls to werewolves is awesome, as it's awesome to most decks.

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Posted 03 May 2012 at 02:53

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Cut a huntmaster. It is not really an aggresive card, and this is an aggresive deck

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Posted 04 May 2012 at 04:25

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Dude, have you ever played against a huntmaster? I have, not an experience im gonna forget in a while. Wasnt with this deck, but i got whooped like 4 times in a row, 3 times solely because Huntmaster kept bouncing, popping my creatures (and me) and giving him a chump blocker and life.

But, yes, I believe i need 4 Captives. ill drop a Daybreak, i dont really like him anyway.

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Posted 05 May 2012 at 19:41

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How about adding Mondronen Shaman for maybe one Daybreak? Over than that, nice deck. Rabies FTW.

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Posted 05 May 2012 at 13:07

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Mondronen kicks ass as a werewolf, but a vanilla 3/2 for 4 is really unexciting, mainly because my opponent can lay down a shock/pillar of fire before she even flips and i get my 2 damage. My other 4s, Instigator Gang a 2/3 that hits for 3 damage that pumps everyone else and Huntmaster, who just rapes, the Shaman loses a lot of her luster. Even the Ranger has something happening as a human, even if it is only useful in certain situations.

And thanks. Werewolves are really under-represented at my FNM, and i want to show them how wrong they are.

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Posted 05 May 2012 at 19:49

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I think huntmaster is a good card but is not as dominating as u seem to believe. Against any sort of deck that has either creatures larger than 2 p/t or removal spells, he's really not that big a problem. So I think u should take out one

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Posted 06 May 2012 at 22:07

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Well, if i cant kill their creature, the "deals 2 damage to target player" ability still resolves, which is always helpful. And if they use a removal spell on Huntmaster, they didnt use it on the outlaw, mayor, gang, or immerwolf that are probably bigger bombs in this kind of deck anyways. I do alway want to draw one, either to apply pressure or finish the game, which is why i have 3 and not 2, but he does have too many drawback (many of which you reference) to be a 4-of.

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Posted 07 May 2012 at 00:39

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