The Furor of the Bitten V2.0

by nickbooth on 05 February 2012

Main Deck (61 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Most aggro decks make you race. Get a Strangleroot Geist (for example) out and then everyone has to get an answer for it ASAP.

Werewolves, however, don't make you race. They make you run a marathon.

All the werewolves in this deck do fairly well as humans (except Mondronen Shamen but her transformed ability kicks butt), so they can keep the pressure on. But the effect is pretty good. Your oppenents have to be very careful how they play.

Dump your hand in the first 3 turns and you suddenly have to deal with my creatures, which are A LOT bigger than yours, when you stop. Sit on your mana to wreck havoc on my turn and ill just plow you under. Opponents have to play a single spell a turn (to avoid transformation now and later), so setting up a board strategy takes time. I, however, can fill the board with wereolves, play Immerwolf and Moonmist, then pound their face.

The best combo in the deck is Terror of Kruin Pass + SoBoM. Giving anything with double strike a mythic sword is just a great idea (well, not for them) plus they have to dedicate twice as many creatures to stop him, leaving my other powerful creatures open.

The important thing about werewolves is that you cant expect them to be transformed all the time. Daybreak Ranger is a great card transformed, but she doesnt give me anything as a human. Same with Lambholt Elder. My creatures can hold their own until i get a Moonmist or I spend all my mana on Kessig Wolf Run and not cast a spell.

My original Innistrad Furor of the Bitten deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=271129

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 1,690 times.

Mana Curve

Mana Symbol Occurrence

0002025

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Furor of the Bitten V2.0

The one thing that I've realized is that Huntmaster/Ravager of the Fells you only get to use his ability once for each copy if you have the Immerwolf out. But with 4 copies it could be worth it.

Take a look at mine which is just a aggro werewolves/wolves basically.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286160

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Posted 05 February 2012 at 21:07

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Agreed, Immerwolf doesnt have great synergy with Huntmaster, but getting 6 power spread across 2 creatures, 2 life, and 2 Shocks all for only 4 mana is a fantastic deal. Plus, the threat of me getting another creature and 2 life dissuades them from burning, destroying, or otherwise remove Immerwolf to get my other werewolves to transform back.

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Posted 05 February 2012 at 22:00

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Now that the new set is out, reckless waif and gastaf shepard have lost some of their luster in comparison to the other werewolves you have with the same converted mana cost. I would take those cards out for 4 birds of paradise (most of your cards are 3-4 cmc, so even playing birds on turn one will make your deck even faster.) and possibly either another kruin and wolfbitten, or possibly 2 mondroren shaman (you already have immerwolf, so this would constantly burn your opponent.) Another idea would be a way to add hexproof into this deck because Immerwolf will get poped once it hit's the field.

Other than those 2 cards, I like it.

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Posted 06 February 2012 at 16:41

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Ive had qualms abt waif for a while, and i like your solution of birds. but the problem i have with birds if i dont want to play anything (to transform the wolves), he cant do anything, lacking power. But, on the subject of ramp, Scorned Villager is basically a werewolf Llanowar elves for 1 more, but for that 1 you get double the mana. Plus, if i dont play anything, hes a 2/2 with vigilance.

Hunter's Guile comes to mind for hexproof, but i would psycologically keep it for immerwolf, making it a dead draw.

Thanks for the comment, and your ideas really help.

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Posted 07 February 2012 at 23:39

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