The Great Elves

by nick_mas on 29 May 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Think this one's done. Thanks surewhynot for help.

I think this is very competitive now. Lots of chance to buff up Warcaller with mass mana guildmage/magistrate and attack or spam wolf tokens.

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

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Like

This deck has been viewed 2,556 times.

Mana Curve

Mana Symbol Occurrence

004058

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Great Elves

this is all green lol

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Posted 29 May 2011 at 05:39

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The first two things I noticed are the 16 lands and the 4 Heritage Druids. This isn't an Elf token deck, and so the Druids are nigh useless. Additionally, 16 lands is too low unless you design a very specific deck to fit the sub-20 base.

Lucky for you, losing the Druids for 4 more lands will perfectly fix this. Even better though, with that change you'll establish a very clean Jump Curve, which is one of the main strengths with most elf decks.

16 - 6 - 8 - 10

^That's a jump curve. It "jumps" in mana more so than it moves from one to the next. This means it's faster overall.

Other than those changes, this is pretty good. =]

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Posted 29 May 2011 at 09:27

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Thanks for the comment man. Ive never made or played elf decks before, the heritage druids are there to give fast mana accel due to the fact that their effect ignores summoning sickness.

Given that you've probably played heaps of elf deck games, ill trust that in actual games the druids usefulness is limited outside of elf token decks.

Any more suggestions on how to make this deck kill better and kill faster?

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Posted 29 May 2011 at 09:42

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is it a good idea to include lead the stampede?

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Posted 29 May 2011 at 10:23

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I would say no, actually. With Genesis Wave you have all you need in that regard. If you have them, I would try to put in two Garruks in here in their place.

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Posted 30 May 2011 at 08:05

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