Puresteel Aggro

by nightwynd on 07 May 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This deck is sickeningly fast. I've had argentum armor on the table and attached on

Turn 1: Land
Turn 2: Land, Puresteel
Turn 3: Land, Stoneforge Mystic (fetch argentum), Basalisk Collar
Turn 4: Land, Accorders Shield, Kor Duelist, Mystic puts Argentum on the table - attach to Puresteel with collar and shield. Attack with paladin.
Turn 5: Land, Whispersilk Cloak, Attach all to Duelist and attack. 7/7 doublestrike lifelnk unblockable.

After turn 4 every deck i've come across deteriorates very quickly. Even the much lauded Modern Affinity deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=176508 came apart at the seams 3 games in a row.

The real pain to this deck is it's sheer speed at getting argentum armor out. Even artifact destroy doesn't do much - you can either fetch another with another mystic, or bring it back with remember the fallen.

I'm still trying to build a deck that consistently beats this one that isn't useless against everything else.

Comments, Criticism's, Corrections, and Suggestions welcome :)

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

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This deck has been viewed 1,493 times.

Mana Curve

Mana Symbol Occurrence

280000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Puresteel Aggro

I'm sorry but you're kidding right? I mean, what doesn't stop this that is a real deck? I'm gonna sound like a dick here, but w/e - you've made some pretty bold/arrogant statements so I feel fairly justified in bringing that down a notch. Well, major problem is the fact that you have a total of 12 creatures for your 16 equipment. Ouch dude. Odds of a turn four play like you've displayed are highly unlikely and very inconsistent. Furthermore, your equipment package is really fairly attrocious. Basilisk Collar is underwhelming in this deck without pingers or anything super exciting with it. Infiltration Lens is actually fairly horrible for constructed magic as they'll just flat out kill your dude rather than block it (you know - with Day of Judgment, Condemn, Go for the Throat, Doom Blade, Lighting Bolt, etc. Hell, even Disfigure will kill every single creature in your deck in response to equiping). Argentum Armor will ONLY be good in here with metalcraft active on your Paladin - Assuming you've also cheated it into play using the Stoneforge Mystic, already a lot of things to ask for to go right. Accorder's Shield is soo laughably bad in really any deck, even with a free equip. I mean, really? For constructed? I don't even usually want to play this card in the limited format!

As if that wasn't enough... Norn's Annex is not a real card if you want to actually be winning. Aggro decks just pay the life and kill you, control decks don't need to. It's just terrible all around. Remember the Fallen is possibly ok, but still very situational and still not very good.

Past the poor card choices, this deck is slow. Control decks will kill all of your creatures before it matters or simply counter them before you can do anything relevant. Aggro decks will run this over soo fast you won't have much chance short of the nut-high draws (and it's likely in some cases even your play up above won't help much).

So, to construct a deck that beats this, here are my following suggestions - combine them in any way you see fit and it will most games win.

- Mass Removal
- Instant Speed Spot Removal
- Instant Speed Artifact Destruction
- Counterspells (cheap and hit creatures - think mana leak/deprive)
- Blazing Fast Aggro (think Goblins, Kuldotha Red, Affinity, etc.)
- Big, cheap creatures that have abilities (Titan Cycle, enters the battlefield and kills stuff guys, etc.)
- Well... Almost any deck that interacts with the opponent in a meaningful way
- Pinpoint Discard (Duress, Despise, etc.)


Anyways... Sorry about all that but after seeing how harsh you were against raggedjoe I felt you had this coming. Crazy rant aside, I'll provide some positive feedback now.:)

1. Swords - particularly war and peace - would be awesome in this deck! Much much better than the bulk of your current equipment. Without pingers, you're probably way better off with War and Peace over the collar in most cases.

2. Interaction with opponent is a must. You really have no ways to do this besides the Argentum Armor. Your deck isn't fast enough on average to not have some way to interact with your opponent. Even cards like Journey to Nowhere are excellent.

3. Cut the fluff. You have a lot of stuff to try and make the deck "work" but it's too all in and there are not enough creatures to really support that many equipment. Living Weapons can help with this, as well as cards like Squadron Hawk which also net card advantage which is key.

4. It looks like a fun, interesting deck to be sure. It just needs some work, especially before you basically flaunt it off as "unbeatable" or something.

Good luck with the deck and have fun. Again, sorry about the above rant...

1
Posted 09 May 2011 at 03:03

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